Welcome to The Duality of Man, an original animanga role-play that features numerous supernatural creatures. Unfortunately, these various species have distanced themselves because of the war that occurred thousands of years ago, plaguing some with eyes that only see their dualism. While others meddle themself with their differences, two groups fight, each attempting to eliminate the other in for their definition of worldly peace. These two groups of the Terror Response Syndicate (TRS) and the Assembly of Phantoms (AP). With individuals fighting merely over their differences, it brings uncertainty to the outcome of this war.
We happily accept all role-players as long as they obey the rules and are capable of meeting our word count of 50. This does include those who are unfamiliar with this style of role-playing. The staff of The Duality of Man are willing to happily help those who are new to the role-playing world so they feel comfortable on site. Feel free to message the staff if you need help, they can be found here or in the site Discord and will gladly answer questions alongside calm concerns. If you have any suggestions we would love to hear them; guests may use the support board as a suggestion area as well. Should you decide to join, may I say welcome to the site and we all hope you enjoy your time here.
Yours Truely,
The Staff
season
Summer 2022
Heat has broken through into a glorious summer. The snow has entirely dried through the spring, leaving to the brilliance of the warmer months. Terror activity has risen as people are brought out of their homes, leaving the TRS in a position of consistent work. Each are attempting to maintain victory in the endless struggle for power.
With April, an activity check has arrived for members to do! Please post on the AC and tag all your accounts, including WIPs and OOC accounts. Failure to post on this AC will result in your accounts being marked inactive or deleted. Please note, due to a late start, the due date for this check has been adjusted for one time and one time only.
There appears to be an issue with your application! No worries, we have personally messaged the issue to you and your application will be accepted after a quick fix! Please check your PMs and let us know when you have mended the issue; you can post on the application notify again, reply to my PM or simply reply here.
This soldier girl was quite amusing in Thanatos' opinion, especially with how she intelligently changed her tune after learning his identity. Clearly, Evangeline Tembo knew when to respect the authority of others, furthermore, she would obviously possess the skills to carry out his request. When the time arrived and he dispatched her to Earth, the woman could be a useful asset for disposing of those abhorrent people. Some individuals deserved their final judgement to arrive early before they could cause any more mayhem. Alas, Thanatos required the proper time to release his soldier into the world, that was if she agreed. Currently, the people he sent out for his missions to remove those were darker souls were rathered skilled, but having a reserve of willing individuals would allow him to properly continue his meddlings with Earth. A smile appeared on the god's lips when Evangeline mentioned what he desired, albeit, with some incorrect conclusions.
"Ah, not just one my dear. While I will warrant you the opportunity for revenge, I would like to see my missions carried out. Now tell me, how much do you know about me?" He inquired.
A worthy soldier and all she required for motivation were mentions of revenge, however, that would come when the man who murdered her settled somewhere favourable. Those working in the military were difficult to track with their perpetual movement, thus waiting some time to observe patterns would be useful for feeding the vindictive soldier.
There appears to be an issue with your application! No worries, we have personally messaged the issue to you and your application will be accepted after a quick fix! Please check your PMs and let us know when you have mended the issue; you can post on the application notify again, reply to my PM or simply reply here.
Posting here again to let the staff know I made some changes to @nicolas application. I've redone his apperance and added in more condensed picture references! \o/
This is what I've added: Nicolas has natural dirty blonde hair that he both takes care of and styles. He doesn't care to 'doll' himself up, but he does take pride in his looks. His eye color is a brown, but it works well with his hair color and sharp eyes. He stands at 5'9, weighs 145lbs with a body build that compliments his features. He has no piercings or tattoos but does have a scar on the palm of his left hand. His overall presence is one that makes others think he's unfriendly and not very approachable, he can also appear sarcastic with the types of looks he tends to give.
His horns are constantly present unless he has reason to hide them, they are a lighter black with no other notable features. When he's in his full demon form with his wings fully present, Nicolas has a tail and hard stone-like black scaling lining his shoulders, lower waist, center of his back that extends into his tail, and along his outer thighs.
His outfits style consist of punk-rock, but he can easily be seen in a t-shirt and jeans too. He doesn't care for any type of formal wear or anything that is snooty or preppy in appearance. He is always seen wearing a necklace with a silver chain that is wrapped around a piece of chipped horn roughly the size of a shell.
Please note character's opinions may differ, some might find him attractive and others ugly, it all depends on your character's unique preferences. - ♥
Changes have been approved! This will be moved to Approved Application Changes in one week.
As usual, the staff and I have thought of some species we thought would be incredible additions to the site. It is our pleasure to welcome 2 undead species, 2 earth species and 2 more heaven species to our mix. We hope you enjoy these additions to the site and will be using them!
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[attr="class","adspec"]draugrs
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[attr="class","adsp"] The souls of warriors who have returned from the depths of Purgatory. Under most circumstances, these creatures lost their lives in battle. Draugrs are undoubtedly fighters, most people believing these creatures return for vengeance. While this could potentially be the case, there are others who return for glory or heroics. There are two types of draugrs created, the type one becomes depending heavily on the circumstances of the individual’s death. [break][break] The honourable death of a warrior in battle or a good-hearted fighter are the first type. Honourable draugrs are known for being heroes in their cultures and are considered upstanding individuals. They are known for strength and provided light magic for their heroics. The capabilities of an honourable draugrs are: light manipulation, enhanced strength, charms, enhanced durability (natural), enhanced senses (natural) and weapon/armour summoning. While these creatures are praised for their power, they are slower, especially when they summon their armour. The more armour summoned, the slower they become. They are weak against magic, a majority of magic-based attacks having devastating repercussions if they are not careful. [break][break] The alternative is the dishonourable draugr who are individuals with black hearts, coward away from battle or accomplished traitorous acts. As controversial as it is, suicide is considered dishonourable in draugr culture, even when it is to protect another individual. They are frequently disrespected by the honourable draugrs and considered horrible people. Their abilities reflect their believed darkened hearts. They are capable of using darkness manipulation, enhanced speed, curse, enhanced endurance (natural), enhanced senses (natural) and weapon/armour summoning. Unlike honourable draugrs, these creatures are unable to take nearly as many hits. Their armour is more designed to take light hits and not restrict the draugr’s movements. They tend to do better against dark magic, but physical hits and light-based magic can leave devastating damages. These creatures are also sensitive to sunlight which bothers their eyes and can irritate their skin. [break][break] Draugrs do not have any notable features to easily detect them, however, they do radiate different vibes. Honourable draugrs give a sense of comfort when they entered the room meanwhile dishonourable draugrs tend to spark a sense of worry and fear. More information about charms and curses can be found here.
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[attr="class","adspec"]ghouls
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[attr="class","adsp"] These creatures were once living, but upon being cursed prior to dying they came back as a ghoul. They normally appear like that of a skeleton, possessing the appearance of no nose, eyes, or skin. Fortunately for these creatures, they possess a powerful glamour which allows them to hide their decayed appearance, allowing them to blend in like normal everyday people. They can temporarily summon people or animals back to life, sorta like a puppet master if you will. Ghouls are capable of: necromancy (summons undead back to life, max is 3 people or animals, animal limited based on size), mind control (the persons or animals that were summoned from the dead, people summoned can potentially fight the mind control), possession (able to attempt to possess the living, the more strong-willed are less susceptible), psychic shield (allows them to be immune to being controlled), enhanced durability [break][break] Once they die they can never come back, that includes anybody attempting to summon them. Blessings, hexes, curses, wards, tomes are harmful to these creatures, the magical energy created when these are used making them sick. Due to their darker calibre of magic, they are immune to both hymns and charms. Magic is unable to heal these creatures, thus they must be extremely careful to avoid fatal damage even with their powerful durability. The more creatures under a ghoul’s control, the more energy they must place into controlling those creatures. [break][break] Written & Created by @spiritfoxxy
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[attr="class","adspec"]merfolk
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[attr="class","adsp"] For centuries, merfolk have lived peacefully lived inside the extensive oceans of earth’s world, their underwater breathing allowing them to comfortably beneath the waves. Some have traded the blue waters for the grey streets or green forests of land life. Merfolk are known for being incredibly beautiful, plenty of people searching them out for their attractive appearances. Furthermore, they are known for their enchanting singing voices, increasing most individual’s desires to find them. Merfolk were ultimately capable of: water manipulation, enhanced swim speed, enhanced beauty, temperature resilience, underwater breathing, aquatic zoopathy and hymns. [break][break] Pollution is extremely problematic for merfolk, making them incredibly sick whenever exposed to it. They can get a high fever, nausea, stomachaches, headaches and vomiting, the intensity possibly killing the merperson. These creatures are required to be exposed to open water and swim for approximately an hour daily no matter the weather conditions. Without exposure to water, their abilities will slowly wither with each day they stay away. Lack of exposure for a month will kill the merperson, making them sickly as a result. At this point, they must be exposed to unpolluted water. [break][break] While their beauty can provide hints to somebody being a merperson, they are most noticeable when exposed to water. That is when their merfolk tail will appear, allowing people to see what the individual is. When they are shifted into a completely human form, merfolk are undetectable. These creatures are capable of ceasing the ageing process. More information about hymns can be found here.
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[attr="class","adspec"]nagas
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[attr="class","adsp"] Unlike a majority of earth species, nagas have an extremely hot-cold reception among others, however, still regarded with some decency. While some are fearsome and frightful, others are known for the gracefulness. These creature’s extreme flexibility allows them to perform incredibly as contortionists and sometimes dancers. They are creatures who have existed for years in underground tunnels, some of which are preserved to this day. Nowadays, they have adjusted to modern times. These creatures are capable of: poison manipulation, enhanced speed, minor healing factor, enhanced flexibility, snake shifting, hypnosis, magic-tasting and poison immunity. Nagas are capable of partially and full shifting, resulting in their lower half transforming into a large snake tail. [break][break] These creatures are not very durable with minor hits potentially doing damage to a naga. They are designed to dodge opposed to consistently tank hits and their healing factor oftentimes reflex this. While nagas heal faster than regular humans, it still takes a couple of days for moderate wounds to heal up. Similar to snakes, nagas are cold-blooded creatures and struggle to regulate their body temperature. As a result, they are susceptible to cold conditions and will die if exposed to these conditions for too long. [break][break] There are a variety of traits some nagas can show, however, the most noticeable one is when they are partially shifted. While they have both a human and snake form, their partial transformation results in the snake tail growing in size to allow the naga to properly slither. However, nagas have been known to possess other snake-like traits, particularly with some having snake-like pupils in human form. Nagas are capable of ceasing the ageing process.
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[attr="class","adspec"]seers
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[attr="class","adsp"] Ancient creatures from Heaven who are known for their psychic abilities. Seers are believed to be wise creatures, their memories reaching no bounds. Some believe their descendants are the same as earth’s humans, however, this is uncertain. Their powers are limited to psychic abilities and are known for not having many offensive abilities. Their abilities are: seance, psychometry, telepathy, telekinesis, future sight, mind control immunity (natural) and enhanced memory (natural). [break][break] Migraines are something seers are known for since using their abilities constantly can result in a painful sensation. Loud noises are a common trigger for seers, manifesting an intense pain because of their mental capabilities. These migraines exist for all seers, the effects only being slightly dimmed by medical drugs and potions. A seer’s abilities require training in focus, otherwise, they may fail. Furthermore, these creature’s bodies are the same to humans, meaning they can only take a limited amount of hits before possibly being downed or killed. [break][break] Among people, seers can appear like your everyday people, making it difficult to find them. Some have been known to have peculiar traits, like a ‘mind’s eye’ on their forehead, however, this is rare. Most seers appear like regular humans, however, they are capable of ceasing the ageing process.
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[attr="class","adspec"]seraphims
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[attr="class","adsp"] These creatures are known for being a shining light of Heaven. Seraphims are a species referred to with respect similar to all heavenly creatures. They are a type of angel believed to have been created through an angel breeding with a species with fire manipulation, however, people are uncertain. Unlike angels, seraphims are a lot faster and more agile with their capabilities. Their abilities are somewhat similar to their angel counterparts, however, are quite different. The abilities they are capable of using are: fire manipulation, enhanced speed, blessings, healing, wing manifestation, force fields and fire immunity (natural). [break][break] Oftentimes, seraphims finds themselves feeling weak when exposed to water. Rainstorms can make them feel faint, especially if exposed to these elements. Water can have devastating effects on their abilities if they are exposed to it for long periods of time. Brief interactions with water usually do not affect seraphims too immensely. These creatures can have struggled with tolerating pain, similar to angels, they can only endure a few hits before struggling immensely. Under most circumstances, seraphims are known to be slightly better at managing their injury endurance than angels. [break][break] Only when their wings are exposed can somebody notice a seraphim. Their wings are unique in comparison to angels and glow a subtle, amber colour in the darkness. This usually makes their white wings lean more towards a faint amber colour. These creatures only have one pair of wings. Seraphims are capable of ceasing the ageing process.
Your purchase has been approved. Please make the necessary changes to your application because of the new FC and personally message a staff member. Your previous FC will be reserved up to 10 days before being removed and open for other users. If you still need this FC to stay reserved for whatever reason, please contact a staff member. The following deductions have been made: - @lilliana: 270 - 200 = 70
Your purchase has been approved. Please make the necessary changes to your application because of the new FC and personally message a staff member. Your previous FC will be reserved up to 10 days before being removed and open for other users. If you still need this FC to stay reserved for whatever reason, please contact a staff member. The following deductions have been made: - @danika: 1,260 - 200 = 1,060
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A Chatango account is not required, but it is encouraged.
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Please avoid spamming the chat; accidents are understandable.
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You may use the in-character chat prior to acceptance.
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Be respectful to anybody who enters the chat, including guest, fellow members and staff.
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Guests may speak in chat at anytime to ask questions or get a taste of our community~!
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credits
The skin is created by Wolf of Adoxography and Gangnam Style. The thread and conversation remodels are by Kagney. The Strange Reality board list, Heal My Soul info center, I Remember Now mini profile and Electric Requiem profile remodel is made by Pharoah Leap. The Who's That Member member list remodel was made by Tictactoe. The Cbox.ws Shoutbox remodel was made by Trinity Blair. All templates used for claims, information sheets, applications, etc are credited to their owners; credits for these can be found in the threads the templates are use on. Images that are used on The Duality of Man are credited to their owners, however, they have been edited by Zac with a few being edited by Chibi Magician. The plot, rules and various other information pieces for The Duality of Man are written by Chibi Magician with the assistence of her co-admins, Finnegan and Dremulf, alongside other unlisted people who were kind enough to give their input. The TRS, AP and face claim were all created by Fleur for specifically the use of TDOM. All plugins used on The Duality of Man are credited to their owners. The templates my members use are credited to their maker, if you find a template that belongs to you, but is uncredited, please speak to Chibi Magician or the member themself. Characters created on The Duality of Man are credited to their owners and should not be used elsewhere without the creator's permission.
Special thanks for the members of TDOM who make suggestions to help make this site better. Even though we can not accept all suggestions, we immensely appreciate it. Thus, we give credit to any additions that you thought of and were later implimented by the staff, because we are glad you give us these excellent ideas.