Oct 17, 2017 19:54:52 GMT -6
GIFTED GUIDE
GENERAL
This is a little guide to help those of you out planning to make gifted character. Essentially this will give you guidelines for what we believe is acceptable for abilities here on The Duality of Man. Hopefully some of your questions about abilities maybe answered here, however, if not feel free to shoot some questions at the staff~! Lists and bans will be edited as time goes on, so please, check here again before making a new character. Members are not limited to what is on the strong & weak abilities list, they are more so to work as guidelines and give an idea to power level. If you need power ideas we recommend using the Superpower Wiki. For the power lists we did a quick glimpse through the site to allow you to get an idea for power levels. If you need assistance or are concerned your power is too powerful, then feel free to speak with staff anytime. We're always happy to help~!
STRONG ABILITIES
Commonly these types of abilities are more offensive/defensive based, however, some can be support if it gives the character a significant advantage. Oftentimes, strong abilities are most manipulations, powerful regeneration (healing & rapid regeneration), the enhancement to physical qualities (speed, strength), protective shields. All strong abilities should have weaknesses, the more power the greater the weaknesses. If the ability does not have a weakness or cannot be given a significant enough weakness, it is too powerful. Abilities are in alphabetical order, as members join we will add their abilities here.
Acceptable
Access Manipulation: only acceptable if the character CANNOT open dimensional portals, Hell/Heaven's gate, time doors and other game-breaking concepts.
Adoptive Muscle Memory
Air Manipulation
Animal Manipulation
Blood Manipulation
Body Modification
Darkness Manipulation
Dream Manipulation
Earth Manipulation
Electricity Manipulation
Enhanced Combat
Enhanced Speed
Enhanced Strength
Fire Manipulation
Force-Field Generation
Heat Vision
Hypnosis
Ice Manipulation
Illusion Manipulation
Light Manipulation
Memory Manipulation
Mind Control
Necromancy (corpse manipulation)
Peak Human Speed
Peak Human Strength
Plant Manipulation
Poison Manipulation
Possession
Regenerative Healing Factor
Sand Manipulation
Shapeshifting
Siren Song
Size Shifting
Sound Manipulation
Technopathy
Telekinesis
Time Manipulation
Voodoo
Water Manipulation
WEAK ABILITIES
These types of abilities are mostly support base and can assist your character or other characters in many ways. Although they do not usually assist in creating physical damage, they can help a person in numerous other ways. You can have as many weak abilities as you want but remember you have a maximum of three abilities. These abilities should have some minor weaknesses, with the exception of those that have little effect. These weaknesses can be small things, like a time limit or energy consumption.
Acceptable
Astral Projection
Aquatic Zoopathy
Blessing Inducement
Claw Retraction
Cloaking
Cold Weather Resistance
Color Manipulation
Death Sensory
Desire Reading
Dimensional Storage
Eidetic Memory
Empathy
Empathic Manipulation
Elasticity
Enhanced Balance
Enhanced Beauty
Enhanced Dexterity
Enhanced Endurance
Enhanced Eyesight
Enhanced Flexibility
Enhanced Lung Capacity
Enhanced Memory
Enhanced Reflexes
Enhanced Senses
Escape Artistry
Eye Colour Manipulation
Fear Inducement
Fire Immunity
Flight
Gender Swap
Infrared Vision
Intuitive Aptitude
Levitation
Love Sensory
Night Vision
Nightmare Inducement
Omnilingualism
Pain Suppression
Phasing
Poison Immunity
Power Detection
Psychic Shield
Psychometry
Self-Sustenance
Spherical Sight
Telepathy
Teleportation
Thermal Resistance
Transmutation
Underwater Breathing
Wall-crawling
Weapon Summon
Web Creation
Armour Summon
Wing Manifestation
X-Ray Vision
BANNED ABILITIES
These abilities are basically ones that would break the plot/role-play or are simply too powerful to be allowed. Some of these are also added for the sake limiting confusion (ex. literacy manipulation allows you manipulate books if it is permanent then... well... that will get confusing). Anything italicized is allowed under certain circumstances. Essentially, banned powers are things that are deemed godly or render your character invincible.
Banned
Ability Creation
Absolute Condition
Aether Manipulation
Anti-Matter Manipulation
Causality Manipulation
Celestial Manipulation
Chaos Manipulation
Circadian Manipulation
Complete Arsenal
Completeness Manipulation
Cosmic Telepathy
Destiny Manipulation
Destiny Weaving
Enhanced Condition
Future Creation
Future Manipulation
Immortality: allowed if it only ceases the ageing process &/or makes the gifted less susceptible to illness. weak ability.
Infinite Supply
Invulnerability
Life-Force Manipulation
Literacy Manipulation
Mathematics Manipulation
Matter Manipulation
Meta Combat
Molecular Manipulation
Nether Manipulation
Nothingness Manipulation
Omnicounter
Omnilock
Omninegation
Omnipotence
Omnipresence
Omnireplication
Omniscience
Order Manipulation
Paradox Inducement
Pathifery
Peak Human Condition
Physics Manipulation
Probability Manipulation: allowed if it only pertains to gambling. weak ability.
Quantum Manipulation
Reality Warping
Season Manipulation
Spacial Manipulation
Spacial-Temporal Lock
Superhuman Condition
Superpower Manipulation
Time Travel
Universal Irreversibility
Vocifery
Yin & Yang Manipulation
Zodiac Empowerment
4th Wall Awareness
MADE BY ★MEULK