Aug 15, 2019 4:03:32 GMT -6
OZYNHEIM "COME ON, JUST ONE MORE MATCH YOU COWARD!" general info
appearance An imposing Djinni that looms at a staggering height of eight feet. She appears otherworldly even among Djinni, coming from a Gifted Human in an era long past. With soft blue skin, dark retina, red irises and pointed almost elvish ears she looks like some sort of Demon as opposed to what she really is. Of course, naturally some kind of compensation is required to properly blend in with society for the most part. That or she'd at least need to pretend to be some other species while she has no items allowing her to be disguised. Her figure as a whole is summed up by exotic Egyptian beauty in the realm of pure fantasy. With ornate golden jewelry decorated with gemstones of many colors ranging from diamonds to rubies to sapphires and agates. A more plump hourglass figure lures in potential suitors to take on challenges that while at first seemingly tame, end in dangerous life or death circumstances decided on nothing but fifty fifty odds. Tailored among the classic ideals of beauty, Ozynheim has a visage including full lips, enchanting dull glowing red eyes and violet hair that drapes partway over her face at any given time. A singular bang drapes along her nose and dangles off to the side of her face in a natural curve normally. In terms of clothing the blunt reality of the situation is that often she's not wearing any. While exposed bits conveniently have swishy material that normally connects her to her lamp blocking sight of them, there's little left to the imagination and she makes absolutely no attempt to use that to her advantage. Instead she simply exists as any other person. In public when trying to blend in she does wear clothing, and therefore in most open environments she will have some on. The most obvious circumstance where that isn't the case is when her lamp is rubbed and she's teleported. Another interesting note is that her bottom lip has a single golden piercing. She has other piercings, but those go without mentioning. personality Guaranteed to any who behold her true self; a psychopath. Unhinged and broken centuries ago perhaps, whatever the reason this individual has been worn down to nothing but desire and progression without any moral consideration. Of course, if she can manage to deal out a win/win situation she will in order to make things go easier, but there's absolutely no limit on just what she's willing to do. Nothing. She doesn't even have a sense of self preservation. While in general life she'll attempt to not instigate problems for herself, when it comes to truly life threatening moments she embraces them for all that they are. Ozynheim's gambling isn't just about screwing over the participants, her own life is always at stake too. The reason she lives is for the risk of consequences, that risk, that thrill is the only thing that makes her actually tick. The beautiful odds of a fifty fifty coinflip on who gets thrown in a woodchipper, the twenty five percent chance of losing a finger upon the cut of one of four strings and the drop of a guillotine. The idea of the ultimate gamble possesses Ozynheim like a curse. The only other thing she loves are possessions. People, Jewelry, Gold and Luxury. Of course the most common of her possessions being alcohol in staggering proportions; all that one can expect when she can teleport existing objects with the snap of her fingers. No one escapes her madness once exposed to it, even she's succumbed to it. abilities 1) Teleportation (strong) Anything on this beautiful world of riches can be hers at the snap of a finger. All it takes is a temptation that she's long succumbed too. As long as it is in the same plane as her it is subject to her power. Magical artifacts, ancient bottles of alcohol, riches or objects of importance at a given moment. A syringe filled with a knock-out chemical is useful in a pinch. A smoke bomb to fuel a retreat, she's even willing to summon a gun into her possession to fire upon her enemies if need be. Although rarely will she attempt to engage in an actual battle with someone. After all, there's no chance in that. It's defined by skill and methodology, and she's too confident to think fate plays a role in battle. Nothing escapes her grasp. 2) Flight (strong) With the ability to fly not even the skies are a place where people can try to hide from her gambles. While she's nothing a blunt sledgehammer sort of problem, her methodology and approach to her games is rampantly contagious. After all subtly influencing those to give into their desires while giving them greater opportunities after their initial 3 trial wishes to get everything they could ever want. Ozynheim is capable of flying at rapid speeds to tear through the skies, cross the seas and scour the land for new locations to settle. While she could just teleport herself, it's nice to get some fresh air once in a while. Plus, it's fairly useful in tense situations or just to appear imposing floating up a couple meters in front of the individual speaking with you. It's well established in Djinni culture that one must impose dominance on the one asking of wishes so they don't ask for too much... Or else; at least that's what she chooses to believe at this point. 3) Your Desire (weak) Ozynheim like many of the Undead creatures that can see souls, instead sees desires. Faint thoughts that constantly float about her mind when she's around them. In part she almost mixes them with her own thoughts, and often finds herself rooting for them to win what they want. Otherwise this ability simply is what it appears to be, she understands many of the things a person desires most. 4) Instill Greed (weak) The Djinni like many others is capable of via both magic and deliberate clever actions persuading someone to dip their feet in the waters of their desires. Once they get a taste she's capable of pulling them even further in until they drown in greed and embrace whatever they must in order to get the things they want most. This particular ability refers to the magical suggestion as opposed to clever actions. She is capable of regularly instilling others to pursue their desires with greater ferocity. It can be resisted like all mental abilities. 5) Sand Manipulation (weak) While she has made attempts to learn something else as opposed to Sand Manipulation, some things truly are a curse in becoming a Djinni. So after several centuries of trying here and there she settled for what she has; in the context of Lorsette Newfoundland that being the ability to make sand tornadoes out of sandboxes. Of course, in truth it can be more creative than that when cleverly combined with her teleportation capabilities, but for someone with this affinity she sure neglects her ability to use it often. backstory Ancient Egypt and a time of change. Born in a temple amidst a long lineage of temple caretakers and priests, it would be tasked onto her that eventually she when mature enough would take over as temple priestess. It mattered not that she was gifted or what her appearance was for the most part. It wasn't as if Gifted were a foreign concept even in times as ancient as those; after all the War of Traitors was still being actively recalled in family stories, only four centuries had passed since it came to conclusion. Yet the time she was born as mentioned prior was a time of change. The Roman Empire began to lose footing and disassociated with Egypt that had been a province under their rule. With the Byzantine Empire having been in rule for some time now as well, two different influences were leading to a radical shift of religious views in the country to abide to Christian texts. It was on that note that the life laid out for Ozynheim would eventually fall to ruin in its prime. The gears were already in motion yet her family was so rooted in tradition that they failed to even consider altering their ways before it would bring more hatred than belief to the land. Her childhood years were arguably ordinary. While tensions always existed with those that had adopted Christianity, especially the new generation that'd never learned the old religion that Ozynheim and her family practiced, it never escalated to anything beyond tension. The occasional disturbance in the temple from a disgruntled person trying to spread the word of Christianity. It wasn't uncommon for there to be a single visit every week from the same people trying to instill the same texts, namely the New Testament written all but four centuries ago. It was not until she would be indoctrinated as Temple Priestess that things would start to escalate towards the final quarter of the 5th century AD. The temple would be stoned regularly by commoners and would have to be ushered out by priests in often very physical scuffles. Priests began to lose their faith in the Pagan religion and very few ever showed up for religious gatherings. Their beliefs had all but been abandoned by the people in which they shared them with. The temple within half a decade of her rise in status was a shell occupied by only family and the most devote of followers that rarely ever left. Stubborn as they were perhaps violence was inevitable, as it always is in a world filled with clashing views of thousands of different people and hundreds of species. Smoke. The smell poured into Ozynheim's nostrils to shoot her up from rest in the middle of the night. It was the worst night, and one that sparked pure sin to enter into the body of an otherwise devote individual. For the sights she saw not only destroyed her faith in these figures that never presented themselves, but instilled within a hatred for the world that brewed into something truly wicked. Her family burned, stoned. The devote crucified for their heretical worship and thousands of years of history defining ancient Egypt burning to the ground. She was no exception in this unimaginable slaughter and were it not for her breaking free of any notions of belief, she'd have likely sought the end to be with her god. Instead she chose life, and in a night that she may or may not remember to this very day she fought for her life. Gruesome, drawn out and tactical. When the morning came she was entirely different. An utter mess, with nothing to lose but her life and everything to gain. Everything. Tossing her Temple Garb, stained red, she would set out onto the world to start a horribly deluded act of revenge. A life of indulgence, anything to get away from the buried trauma of that night. Stolen alcohol, murder for merchants riches among many other sins made enhanced her exotic look. She pierced her own body, lavished in pointless fulfillment and sought out more. It was always about seeking more when she could've settled. An endless hunger that could only end with a curse, since even a 0.00001% chance will happen if the trigger is performed an infinite amount of times. Known in the region as a murderer, thief and bandit she had no home in settlements. When she did enter it was controlled, quiet and quick for items. And in one trip she came upon a peculiar item. A glistening lamp which was made out of what must've been some sort of obsidian. It was almost like a black steel with rich red glowing gems embedded around the lid at the top. With a chain connected to the lid from the handle crafted out of pure gold, it was an artifact that she just couldn't resist. And why would she? What consequences would she accumulate that she wasn't already subject to from her previous crimes and traumas? So she took it. In doing so she started a change, ironically it needed not be a lamp that set this change into motion. Chance has a way with making a mockery out of people sometimes. What did it was the nature of this steal. It wasn't stolen to wear, it wasn't done to fulfill some sort of personal agenda. This artifact, this lamp was stolen only for the specific desire of having, setting in a corner of some pathetic cave embedded in sandstone to rust and fall to pieces. Nobody to show, nobody at all but herself. It was the first thing she'd done with no other purpose than pure desire to want, pure greed. She wasn't even conscious of the change, it was so smooth and natural. It only became apparent when she began to feel different several days in. That the lamp she stole glowed when she was near it and when she saw a tail coming from her feet and fading into the spout of the lamp. At that moment she'd bewildered consider destroying the lamp; but it was too beautiful to break. Then she considered how she was standing, and discovered that she could float. She was still physical, still corporeal and had her weight about her, but did she gain... Power? She didn't know what this was yet. It would take her time, and time she had. Through that night she discovered this wasn't her demise, it wasn't some magical artifact that had intended to consume her soul. It was now, and that is how it should be considering the curse placed upon her; or gift. It made life a whole lot easier. Instead of meticulously sneaking around she could just... Snap her fingers. She could shape a home for herself out of sand. Even if it equated to a pit, it had sunlight exposure and fabric could go overtop to block sunlight. Life was great, and did it ever get better when she tried to teleport her first person to her. She wanted to test on someone frail. Thinking of a frail commoner that was starving and homeless. And before her was a thin bag of bones with clothes very different from her own. While she didn't know where they were from, in truth it was Europe. After initial shock and surprise, what followed was a very interesting analysis into her effect on other people. Did she torture the woman...? Not necessarily... She'd pieced together what she was by now, and so she only used her power to grant the woman her wishes. In minutes she was begging for more help. Begging to stay with her, and feeling like someone wanted her brought a smile over her expression. It'd been a long time since Ozynheim was a factor in the world. A decade does that to a person, even though she didn't look a day older than she did when she changed. And so at the start it was innocent, she teleported food for the woman and relaxed leisurely, able to bring anything she wanted right to her and her new 'friend'. It was not until an evening, one among a thousand but instead during this one her lamp was rubbed. By none other than the woman she'd been with. Was it a ploy to build up strength with the food she'd bring and then take control? It was uncertain, though the woman knew of the lamps power over the Djinni. She'd speak three of her greatest desires that exceeded simply food. All materialistic in the middle of the night, Ozynheim was forced to summon. She just practically stood there helplessly, snapping her fingers once, twice, and thrice as per request of the individual. Why would they do that? The woman had wished for a sword, a large amount of coin and a set of desert clothing. After the wishes she held her sword out at the Djinni and started walking off into the night. Rage consumed Ozynheim and she would proceed to fly overhead and pelt the woman with arrows for an hour straight. She wasn't a good shot, but the woman could do absolutely nothing. Eventually one hit a calf, another hit her back and collapsed Ozynheim lowered to put one in her neck. She teleported the materials for a campfire, and truly broke that night. Her fragile ego broken once again. The food she ate was pure taboo, and the flavor was disgusting. However it tasted amazing, because the humility and depravity of it was intoxicating. She wanted to get her back for being used, so even in death she'd make a mockery out of what this woman was. A tool to move her to the next point in her life. So she would never see another as an equal again, just something to be toyed with for the sake of it. From there a thousand years passed, she travelled the world over centuries and eventually settled in what would become Ontario until the late 1980's. Losing her ability the shift sands she dedicated her time to mastering a different art, and a wicked one. To make things worse, the times in which she faced moments that shattered her reality didn't end when the descriptions ended. Broken down again and again, all the while exploring even higher levels of greed. Thrill. She even greeded for a mere dose of chemicals to feel satisfied, adrenaline to feel powerful. There was no end in sight. Nor will there be for those who give her a chance. misc N/A | roleplayer info ☆ NAME TIDEPOOL ☆ RP EXPERIENCE 10+ ☆ TIMEZONE EASTERN STANDARD ☆ GENDER MALE ☆ AGE Twenty two ☆ OTHER CHARACTERS N.A ☆ FACE CLAIM MAGI THE LABYRINTH OF MAGIC, PAIMON ---------------------- THIS CHARACTER BELONGS TO TIDEPOOL. DO NOT STEAL. |
MADE BY ★MEULK