Nov 16, 2020 9:19:45 GMT -6
Wolma Natur [curious growling] general info
appearance Due to the plant entity apart of her, which is really her gift in physical form, Wolma has a few extra features than an average human, all allowing her to blend in with forest environments. From top the down, Wolma's hair is greyish color that appears dark green during the day and dark blue at night, however the first thing one may notice is her big yellow eyes, one of her only features that stands out anywhere. On the top of her head is a third eye. When closed, it looks like a cross ( + ), and when opened, the third eye is revealed, also yellow in color. When it comes to her body, Wolma is partially covered in a plant substance. Thicker and smarter than normal plant life, they cover up or replace damaged parts of Wolma's body, from her arm to her foot and even vocal cords. Green in color, they also allow her to blend into forests and green flora more easily. As for clothes, Wolma's not a fan of them. In fact, she'll refuse to wear pants, but does wear shirts that often get torn up extremely quickly, most of her money going to buying new ones. Dresses however are fine, as they don't restrict her or the plant on her. She wears no shoes due to having only one human foot, and no gloves. Wolma does however have a bellybutton piercing. It's unknown how in the world this happened. personality
abilities Naturfiend "What's yours is mine." Wolma cannot use this ability by herself. Due to Wolma's injuries and trauma, her magic awoken and manifested in physical form on her body (the green, plant like things around her arm and lower body), both giving her unique powers as well as hindering her. Wolma is at her best when with another, and will "attach" herself onto them, usually by climbing on their back. Wolma is able to copy the nature of any animal, plant, or object she has recently touched and apply it to someone else... however Wolma doesn't gain anything herself. (Example: Copying a frog will allow enhanced jumping to whoever Wolma's attached to.) Wolma must be constantly making physical contact with the person she wants to give the copied nature to at all times and cannot copy Gifts nor Race Abilities. The copied nature remains in effect until Wolma runs out of magic to sustain it, which is around 10 minutes. Afterward, she must rest, and is completely unable to move. If she takes considerable damage before the ten minutes, Wolma's unable to use any magic/abilities at all for the remainder of the day; the plant life around her will not allow her to. Nature's Protection "A ward again imminent danger." The third eye on Wolma acts as a catalyst of power, allowing her to better aid whoever she's currently attached to and increase her six senses, however she has to charge this ability up first. When Wolma believes she's in an undesirable spot, she's able to channel magic through whoever she's attached to. Their eyes will glow yellow after thirty seconds, signaling enough of her magic is inside them. Afterwards, either the person she's attached to or Wolma herself is able to use Plant Manipulation (control over plant life such as flora and trees; nature) to create shields and walls. Their senses are also enhanced to match Wolma’s. The longer Wolma channels her magic, the more plant manipulation that can be used. This does however strain her body: the longer this ability's used the more fragile Wolma's body becomes until she's as durable as a leaf. Natural Love [Weak] "To sustain, unconditionally." Wolma is able to ease the pain of anyone she's attached to or is touching, and heal them. To do this, Wolma first channels her magic through them, transferring their pain and injuries to herself, where they're then gradually healed by the plants on her body. Wolma cannot heal fatal or lethal wounds (such as vital organ damage, decapitation, missing limbs, etc.), but can ease their pain. This process takes a total of ten minutes or more, depending on the injury. This ability is most effective in the forest or near plant life, where healing times are increased dramatically (less than ten minutes). backstory [I.] Deep in the forests exists a girl of green who lived with the trees and flora. Placed there in her early pre-teen years, she never knew her biological family nor ever met another human or inhuman being. Instead, she was raised by the animals she came across, most of them being wolves, foxes, and other canines. Strangely, they paid her no heed nor tried to harm her. They only treated her like their own. She learned how to hunt for her food with them, but upon getting her first kill, the sight and scent of blood deterred her from ever willingly harming another living thing just for eating or sport. Instead, she opted to eat berries and fruits… a vegetarian at heart. One late night, she and a pack of wolves she was traveling with decided to target a nearby camp for food; for the young girl, hopefully, fruits of some kind. Attacking with swiftness, the wolves tore apart anyone near the camp while she snuck in, looking for things to take back with her into the woods. She, unfortunately, wasn’t successful. Unknown to her, the pack she came with was defeated by the more heavily armed persons at camp. They snuck up behind the girl and as she turned, one fired the shotgun they had in hand, blowing her shoulder almost completely off, hanging only by a few strands of flesh and tendons. Writhed with pain, she let out a scream before passing out completely. This wasn’t the end for her, though… she had a unique gift she didn’t know about and was entirely dormant due to her never being in such grave danger. Her life was saved in her state of unconsciousness by some strange magic in her body preventing her from bleeding out. Coming to her senses, she found herself strung up: both arms were tied tightly to a wooden post in the middle of a clearing. Her feet were tied as well so she couldn’t move an inch. Doing the only thing she could do, she turned her head to check her surroundings. They were still in the forest, to her relief. Watching as the men and women around her spoke in a language she couldn’t understand, she waited for what was like an eternity until they finally all nodded their heads and turned back towards her. Had her fate been decided? Trying and failing to make out any words she could, she watched again as several pulled out their weapons while the rest approached to cover her eyes. The last thing she saw was the glow of a silver eye before a part of her arm was sawed off, purposefully slowly. The poor girl screamed out over and over to no avail. In the group’s eyes, she had to be punished for supposedly leading a wolf raid against their camp, and the Wilderness was the best place to carry out such a punishment. As they carried on, she collapsed, the pain being too much for her. ~~ When she again opened her eyes, she found herself someplace new, this time in eyeshot was a road, further out more people… she was closer to civilization. Head burning and inspecting herself, she found a green-colored, plant-like substance that took the form of her lost arm. She found more covering her waist and parts of her leg, wrapped around like bandages. Getting to her feet, she also noticed that her entire right foot was also covered in the pant stuff, however, unlike her hand which has some resemblance to a human hand, her new foot had three “toes” and was a bit bigger than her left normal foot. What exactly happened, and what was this stuff on her? She had more questions than answers at this point. The day turned into a week, and the week turned into a month as she wandered her new home, getting used to her new features and surroundings. She occasionally got herself into trouble with the wildlife: they were no longer friendly to her, instead, they seemed very defensive, and every time one approached with ill intent, she felt an urge inside of her, a feeling that instructed her to survive. Whatever was on her was adamant about protecting her from danger. It took her a few long and painful years to understand it as much as she could. Eventually, it became part of her daily life. Now fifteen, a few of her facial features changed slightly: her eyes became wider and bigger, her senses increased, her hair grew out and down far past her waist, strange triangles appeared on her face and around her neck, and lastly, she gained quite literally a new, third eye in the center of her face. At first, these new changes terrified her, she didn’t know what she was turning into, but gradually she accepted the change and carried on. It took a few months, but she was inevitably found by another group, but this time they had empathy. Taking her in, they attempted to speak to her to no avail. They spent the remainder of their wilderness trip aiding her in any way they could, always allowing her to go out back into the treeline as to not make her believe she was their prisoner. Rather quickly, she trusted them enough to follow back into Lorsette. It was a short journey, but they finally reached the west side of Lorsette, and the group’s first objective was to get her a name. While watching her run around in the forest, they saw how the canines in the area either completely avoided her or ran with her, and so settled on the name Wolma. Afterward, Wolma and her new people spent the next two years teaching her modern English and German, since the group was mostly German. Lastly, she learned ASL upon the discovery that her vocal cords were severely damaged and replaced mostly by the same green stuff around her body, only enabling her to emit growls and other aminal like sounds. Learning German proved to be extremely useful, as for some reason she couldn’t speak a word of English but could speak simple German words with a bit of difficulty, the plant substance in her throat seeming to allow it. Wolma was now eighteen, her three years with the group was well spent as she was enrolled in school, but has a poor attendance rate due to her often getting lost. She was given a small two leveled apartment, the entire building bought out by the german group she was with, and that was where she lived when not in school. The group she called family had to return to Germany, but promised her they’d return one day. She was alone again. This proved to be a difficult thing for her, as most of the people she approached fled in fear or mocked her for her animal-like behavior, even when she tried to act “normal”. It definitely didn’t help that she had some sort of living plant entity around parts of her. Undeterred by any of this in a major way, she continued on, now wandering Lorsette for someone new to call “family”, or even find a significant other to spent time with. All Wolma wants is an easy life and an actual purpose that isn’t school, and she’d continue her life until she achieved that, setbacks like abuse be damned. (backstory will be expanded upon in AUs) misc - Natur is German for Nature... good job Germany - Wolma dislikes running on two legs, and prefers running on all fours - DO NOT let Wolma drive or do anything similar. She must be accompanied by someone else. | roleplayer info ☆ NAME Zayda ☆ RP EXPERIENCE A few years ☆ TIMEZONE EST / ECT ☆ GENDER Male ☆ AGE Legal. ☆ OTHER CHARACTERS Salem Esmeree Dolores Esmeree Calipseye Roami Bonpyre ☆ FACE CLAIM Zayda senpai, Wolma ---------------------- THIS CHARACTER BELONGS TO Senpai. DO NOT STEAL. |
MADE BY ★MEULK