Dolores Esmeree likes this
Nov 1, 2020 10:07:50 GMT -6
ANNIVERSARY CELEBRATION THREE
SPECIAL THANKS
Hello, members! The arrival of November means another anniversary for The Duality of Man! We just want to thank all members for making this possible and bringing forth their enjoyable RP styles to our site. None of this would be possible without your contributions, therefore, we appreciate it all. When we started, we were not sure how far we would get, but with three years under TDOM's we are overzealous to be here! So thank you for everything! If you have any words, feel free to mention them below!
CELEBRATORY REWARDS
With the arrival of TDOM's third anniversary here, we have some rewards that you can enjoy for the month of November! First off, we will be having a new character promotion for all accepted applications for the month. For this, you will $50 per accepted character throughout the entire month of November!
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In addition, posting/thread making amounts will be tripled for the amount for the enjoyment of all members already on site. This means for every created thread you will be earning $30 and for every post, you will be earning $15! So happy posting through the month of November.
UPDATES
Species Update - As per usual, we will be adding new species to our wonderful list of possibilities! This includes some more half-breed species for your enjoyment.
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Reapers Update - Just a minor update will be done to reapers! Souls they eat will go to Purgatory afterwards, however, weak due to the conditions of their entrance and easily summoned by the reaper who ate them; unless they return to Earth at some point.
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Dragons/Pyrrus Update - Air dragons have now been added to the species! This means a dragon with air manipulation and levitation!
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Possible Moderator Opportunities - In the future, we are considering the possibility of extending our staff team! This change will not be immediate as staff are still discussing how we will be operating the changes. This may become an application process or we may ask people we know that have already shown interest. However, please keep your eyes open if you are interested!
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Claims Extensions - The Occupations, TRS and AP claim have all received a well-needed extension! The occupations claim will be listing all occupations and will have a resource for on-site business applications for everybody's convenience. So please post there when you get the opportunity! The claim will also be managing the student body council! Meanwhile, the TRS and AP claims have received a specialized update meant to help with people holding previous high-rank positions. Therefore, anyone with a high rank, please try to figure out a starting year at least! We would appreciate a starting month as well if possible! Thank you!
MADE BY ★MEULK
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NEW SPECIES
LET US RISE!
NEW SPECIES
LET US RISE!
[attr="class","adinfor"]
Once again, we have some new species! Some are half breeds of already presented species for some extra spice! We hope you enjoy the new addition.
[attr="class","adspecies"]
[attr="class","adspecie"]
[attr="class","adspeci"]
[attr="class","adspec"]devils
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A variation of demons, devils are a breed similarly known as mischievous, but furthermore as assassins. Many believe their smoke manipulation is used for purposes of hiding and ambushing their enemies. This was believed to be one of their purposes through the War of Traitors. While many may think of these possibilities, there are plenty of devils who use their abilities for spectacles, such as magicians. These creatures are capable of: enhanced speed, hexes, fire manipulation, possession and smoke manipulation.
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Similar to many demonic entities of hell, devils are weak to holy water. The substance burns their skin severely, making it an enemy to them. In addition, devils can get sick from being blessed by another individual. The most primary weakness to devils is water. While unlike most, they can keep their strength under its exposure, a devil’s smoke and fire manipulation suffers under exposure to water. These elements dilute it down and cause it to diminish to nearly nothing when under prolonged exposure.
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Much like their demonic brother and sisters, devils can display features like horns. Although, most devils’ who display these features are known for their thin horns and spade-shaped tail tips. While not all devils will have these traits to represent their species, they have been known to exhibit them. You can find more information about hexes here.
A variation of demons, devils are a breed similarly known as mischievous, but furthermore as assassins. Many believe their smoke manipulation is used for purposes of hiding and ambushing their enemies. This was believed to be one of their purposes through the War of Traitors. While many may think of these possibilities, there are plenty of devils who use their abilities for spectacles, such as magicians. These creatures are capable of: enhanced speed, hexes, fire manipulation, possession and smoke manipulation.
[break][break]
Similar to many demonic entities of hell, devils are weak to holy water. The substance burns their skin severely, making it an enemy to them. In addition, devils can get sick from being blessed by another individual. The most primary weakness to devils is water. While unlike most, they can keep their strength under its exposure, a devil’s smoke and fire manipulation suffers under exposure to water. These elements dilute it down and cause it to diminish to nearly nothing when under prolonged exposure.
[break][break]
Much like their demonic brother and sisters, devils can display features like horns. Although, most devils’ who display these features are known for their thin horns and spade-shaped tail tips. While not all devils will have these traits to represent their species, they have been known to exhibit them. You can find more information about hexes here.
[attr="class","adspecies"]
[attr="class","adspecie"]
[attr="class","adspeci"]
[attr="class","adspec"]jackalopes
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Derived from the breeding of zlatorogs and usagi, jackalopes are rabbit shifters with the unique additions of large horns atop their head. Similar to the creatures they derive their abilities from, jackalopes retain a fast and dexterous movement skill. Making them proficient scouts throughout the War of Traitors. Jackalopes are capable of: light manipulation, enhanced speed, enhanced jumping, jackalope shift, enhanced dexterity (natural) and enhanced senses (natural).
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Similar to zlatorogs, jackalopes have delicate bodies and legs. Injuries can cause them to topple to the ground and any damage to the legs can leave them a sitting duck. In addition, these creatures are given the bane of enhanced senses. Loud noises such as dog whistles can leave them immobilized and suffering under the noise. Sound is a powerful weakness because of their enhanced senses, their hearing is among the most powerful.
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At times, jackalopes can display traits of their animal form. From horns, ears or tails, their species can become evident from this. The most notable traits are when the ears and horns are represented at the same time, although most cannot confirm things until they completely shift. Due to the nature of their parent species, some jackalopes are capable of ceasing the ageing process while others are not. It entirely depends on which traits represent themselves more.
Derived from the breeding of zlatorogs and usagi, jackalopes are rabbit shifters with the unique additions of large horns atop their head. Similar to the creatures they derive their abilities from, jackalopes retain a fast and dexterous movement skill. Making them proficient scouts throughout the War of Traitors. Jackalopes are capable of: light manipulation, enhanced speed, enhanced jumping, jackalope shift, enhanced dexterity (natural) and enhanced senses (natural).
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Similar to zlatorogs, jackalopes have delicate bodies and legs. Injuries can cause them to topple to the ground and any damage to the legs can leave them a sitting duck. In addition, these creatures are given the bane of enhanced senses. Loud noises such as dog whistles can leave them immobilized and suffering under the noise. Sound is a powerful weakness because of their enhanced senses, their hearing is among the most powerful.
[break][break]
At times, jackalopes can display traits of their animal form. From horns, ears or tails, their species can become evident from this. The most notable traits are when the ears and horns are represented at the same time, although most cannot confirm things until they completely shift. Due to the nature of their parent species, some jackalopes are capable of ceasing the ageing process while others are not. It entirely depends on which traits represent themselves more.
[attr="class","adspecies"]
[attr="class","adspecie"]
[attr="class","adspeci"]
[attr="class","adspec"]qilins
[attr="class","adspe"]
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Created from the breeding of zlatorog and dragons, qilins are a mixture of both. Viewed as graceful and wise creatures, qilins are well-respected heaven species. Nonetheless, there have been instances of qilins displaying the more greed-focus ideals in some situations. Unlike their dragon counterparts, they can shift fully into a mixture of a dragon and a deer, having antlers and slender, deer-like legs proportionate to their body. They are approximately 8ft long from head to tail. Their abilities consist of: fire, electricity, darkness, light, earth, water, air or ice manipulation (one manipulation), enhanced dexterity (natural), enhanced jumping, magic tasting, thermal resistance (natural), qilin shift and blessings. Every element has their own sub ability. Fire has fire immunity, electricity has electricity immunity, darkness gets more powerful in dark places, light gains more power in light places, earth can sense toxins in place, water can breathe underwater, air is capable of levitation and ice cannot die from exposure to cold temperatures.
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Similar to their dragon ancestors, qilins are extremely vulnerable to poisons and medical drugs. They can overdose easy because of this, leading them to suffer when exposed to those elements. While their pain tolerance averages out from being a mixture of dragon and zlatorog, their legs maintain the delicateness known of zlatorogs. Damage to their legs can render them partially or completely immobile because of their dependency on them. These damages can lead to struggles moving as a result.
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Qilins can be difficult to detect, however, some have been known to display the large antlers of their zlatorog genes and other times, it can be their long tail. These antlers can appear more horn-like from the dragon genes in their veins. However, when unshifted, it can be difficult to detect a qilin. You can find more information about blessings here.
Created from the breeding of zlatorog and dragons, qilins are a mixture of both. Viewed as graceful and wise creatures, qilins are well-respected heaven species. Nonetheless, there have been instances of qilins displaying the more greed-focus ideals in some situations. Unlike their dragon counterparts, they can shift fully into a mixture of a dragon and a deer, having antlers and slender, deer-like legs proportionate to their body. They are approximately 8ft long from head to tail. Their abilities consist of: fire, electricity, darkness, light, earth, water, air or ice manipulation (one manipulation), enhanced dexterity (natural), enhanced jumping, magic tasting, thermal resistance (natural), qilin shift and blessings. Every element has their own sub ability. Fire has fire immunity, electricity has electricity immunity, darkness gets more powerful in dark places, light gains more power in light places, earth can sense toxins in place, water can breathe underwater, air is capable of levitation and ice cannot die from exposure to cold temperatures.
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Similar to their dragon ancestors, qilins are extremely vulnerable to poisons and medical drugs. They can overdose easy because of this, leading them to suffer when exposed to those elements. While their pain tolerance averages out from being a mixture of dragon and zlatorog, their legs maintain the delicateness known of zlatorogs. Damage to their legs can render them partially or completely immobile because of their dependency on them. These damages can lead to struggles moving as a result.
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Qilins can be difficult to detect, however, some have been known to display the large antlers of their zlatorog genes and other times, it can be their long tail. These antlers can appear more horn-like from the dragon genes in their veins. However, when unshifted, it can be difficult to detect a qilin. You can find more information about blessings here.
[attr="class","adspecies"]
[attr="class","adspecie"]
[attr="class","adspeci"]
[attr="class","adspec"]serpents
[attr="class","adspe"]
[attr="class","adsp"]
The origins of serpents derive from the breeding of dragons and nagas, creating an individual capable of transforming into a large, snake-like serpent. Their snake-like form, while nothing compared to the frightful size of a full-blown dragon, their length reaching approximately 15ft, however, these creatures with focus can make themselves smaller for convenience. These creatures are renowned for being frightful because of their naga genes, resulting in them being heavily associated with earth species rather than the notorious heaven. At times, those of heaven believed serpents to be tainted because of their naga genes.
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Their abilities represent a seeming mixture of both species and consist of: fire, electricity, darkness, light, earth, water, air or ice manipulation (one manipulation), minor healing factor (natural), enhanced flexibility (natural), pain suppression and serpent shifting. Each element of serpent gets a sub-power associated with its element. Fire has fire immunity, electricity has electricity immunity, darkness gets more powerful in dark places, light gains more power in light places, earth can sense toxins in place, water can breathe underwater, air is capable of levitation and ice cannot die from exposure to cold temperatures.
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The power of their dragon genes become more prevalent in their weaknesses. Firstly, serpents are still weak to poisons, any types of poisons or medical drugs. Well to a lesser degree than dragons, it will cause them to feel sick at the slightest inflictions and overdosing is easier than other species. In addition, their skin is extremely sensitive, getting irritated by excessive chemicals or products. Furthermore, similar to their dragon parents, serpents are slightly slower than average because of the sheer size of their shift.
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Occasionally, serpents can be discovered because of traits of their serpent forms leaking over. This is frequently the eyes and sometimes their canine teeth appear longer and skinnier than most regular people.Otherwise, additional traits on serpents can be difficult to detect because of their limited available traits. These creatures are capable of ceasing the ageing process.
The origins of serpents derive from the breeding of dragons and nagas, creating an individual capable of transforming into a large, snake-like serpent. Their snake-like form, while nothing compared to the frightful size of a full-blown dragon, their length reaching approximately 15ft, however, these creatures with focus can make themselves smaller for convenience. These creatures are renowned for being frightful because of their naga genes, resulting in them being heavily associated with earth species rather than the notorious heaven. At times, those of heaven believed serpents to be tainted because of their naga genes.
[break][break]
Their abilities represent a seeming mixture of both species and consist of: fire, electricity, darkness, light, earth, water, air or ice manipulation (one manipulation), minor healing factor (natural), enhanced flexibility (natural), pain suppression and serpent shifting. Each element of serpent gets a sub-power associated with its element. Fire has fire immunity, electricity has electricity immunity, darkness gets more powerful in dark places, light gains more power in light places, earth can sense toxins in place, water can breathe underwater, air is capable of levitation and ice cannot die from exposure to cold temperatures.
[break][break]
The power of their dragon genes become more prevalent in their weaknesses. Firstly, serpents are still weak to poisons, any types of poisons or medical drugs. Well to a lesser degree than dragons, it will cause them to feel sick at the slightest inflictions and overdosing is easier than other species. In addition, their skin is extremely sensitive, getting irritated by excessive chemicals or products. Furthermore, similar to their dragon parents, serpents are slightly slower than average because of the sheer size of their shift.
[break][break]
Occasionally, serpents can be discovered because of traits of their serpent forms leaking over. This is frequently the eyes and sometimes their canine teeth appear longer and skinnier than most regular people.Otherwise, additional traits on serpents can be difficult to detect because of their limited available traits. These creatures are capable of ceasing the ageing process.
[attr="class","adspecies"]
[attr="class","adspecie"]
[attr="class","adspeci"]
[attr="class","adspec"]unktehis
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[attr="class","adsp"]
As avid water manipulators, it is believed unktehi arrived through Heaven’s gate to assist with the spreading of water across plant-covered areas. Through the War of Traitors, they were known for being quick-footed tanks capable of transforming into a reptile creature. Oftentimes, they operated as soldiers of Heaven because of their abilities. These creatures are strong, having abilities such as: enhanced speed, water manipulation, reptile shift, enhanced swim speed, enhanced durability (natural), underwater breathing (natural), enhanced senses (natural) and magic tasting (natural).
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These creatures are known for having a heavy connection with their reptile forms. This can occasionally result in knee-jerk animalistic reactions in tense situations. While some are capable of managing themselves, others cannot. Furthermore, unktehi are notable cold-blooded Heaven species. Prolonged exposure to cold temperatures can result in death for the unfortunate unktehi. In addition, areas suffering from drought-like conditions can weaken an unktehi. Similarly, extreme temperatures of dry heat can accomplish this task, weakening the poor creature.
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At times, unktehis can be difficult to detect unless their human form displays traits of their animal form. This can vary in possibilities, from tails to scaling across the body, there are plenty of capabilities. Although, not all unktehi have traits of their reptile form. These creatures are capable of ceasing the ageing process.
As avid water manipulators, it is believed unktehi arrived through Heaven’s gate to assist with the spreading of water across plant-covered areas. Through the War of Traitors, they were known for being quick-footed tanks capable of transforming into a reptile creature. Oftentimes, they operated as soldiers of Heaven because of their abilities. These creatures are strong, having abilities such as: enhanced speed, water manipulation, reptile shift, enhanced swim speed, enhanced durability (natural), underwater breathing (natural), enhanced senses (natural) and magic tasting (natural).
[break][break]
These creatures are known for having a heavy connection with their reptile forms. This can occasionally result in knee-jerk animalistic reactions in tense situations. While some are capable of managing themselves, others cannot. Furthermore, unktehi are notable cold-blooded Heaven species. Prolonged exposure to cold temperatures can result in death for the unfortunate unktehi. In addition, areas suffering from drought-like conditions can weaken an unktehi. Similarly, extreme temperatures of dry heat can accomplish this task, weakening the poor creature.
[break][break]
At times, unktehis can be difficult to detect unless their human form displays traits of their animal form. This can vary in possibilities, from tails to scaling across the body, there are plenty of capabilities. Although, not all unktehi have traits of their reptile form. These creatures are capable of ceasing the ageing process.
[attr="class","adspecies"]
[attr="class","adspecie"]
[attr="class","adspeci"]
[attr="class","adspec"]zizes
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[attr="class","adsp"]
A ziz is a large bird shifter believed to be a half breed of tengus and shifters. These creatures are capable of shifting into giant versions of bird form capable of coming in at a height of 8ft at maximum. Through the War of Traitors, zizes operators as carriers of injured troops, taking them to safer locations behind ally lines. Depending on the form, these creatures' abilities can be differently imparted to their shifter genes. Their abilities consist of: enhanced strength (animal form only), enhanced speed (animal form only), size shifting (when bird shifting only), wing manifestation, enhanced sight (natural), enhanced balance (natural) and bird shifting.
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Similar to some species of birds, zizes can get entranced by bright objects. This results in them sometimes being fixated on the object and being distracted by it. As a type of bird shifter, electricity tends to become one of their primary weaknesses. When hit with electricity, zizes are unable to work through the pain and will often hit the ground and be writhing in pain for a few minutes. Depending on the size of their chosen shift for that time, it can take longer for a ziz to transform. While they are shifting, they are completely vulnerable to everything around them. When transforming into an average-sized bird, it can take a ziz about 20 seconds, more time being added with the larger the shift.
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A ziz can be difficult to recognize from a mere glance. With a variety of animal shifters, they are often capable of blending in unless forced to shift into their large, bird form. Sometimes, these creatures can have traits of their bird form in human form.
A ziz is a large bird shifter believed to be a half breed of tengus and shifters. These creatures are capable of shifting into giant versions of bird form capable of coming in at a height of 8ft at maximum. Through the War of Traitors, zizes operators as carriers of injured troops, taking them to safer locations behind ally lines. Depending on the form, these creatures' abilities can be differently imparted to their shifter genes. Their abilities consist of: enhanced strength (animal form only), enhanced speed (animal form only), size shifting (when bird shifting only), wing manifestation, enhanced sight (natural), enhanced balance (natural) and bird shifting.
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Similar to some species of birds, zizes can get entranced by bright objects. This results in them sometimes being fixated on the object and being distracted by it. As a type of bird shifter, electricity tends to become one of their primary weaknesses. When hit with electricity, zizes are unable to work through the pain and will often hit the ground and be writhing in pain for a few minutes. Depending on the size of their chosen shift for that time, it can take longer for a ziz to transform. While they are shifting, they are completely vulnerable to everything around them. When transforming into an average-sized bird, it can take a ziz about 20 seconds, more time being added with the larger the shift.
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A ziz can be difficult to recognize from a mere glance. With a variety of animal shifters, they are often capable of blending in unless forced to shift into their large, bird form. Sometimes, these creatures can have traits of their bird form in human form.
[attr="class","adspecies"]
[attr="class","adspecie"]
[attr="class","adspeci"]
[attr="class","adspec"]zlatorogs
[attr="class","adspe"]
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In Heaven, zlatorogs are considered graceful deer shifters known for their graceful dancing. The creatures have many depictions as dancers. The creatures being known through the War of Traitors as creatures who raised soldier morale with their gorgeous dancing. Nonetheless, zlatorogs have proven to be quick, capable opponents on the battlefield. These creatures are capable of: enhanced speed, enhanced jumping, enhanced dexterity (natural), enhanced senses (natural), light manipulation and deer shifting.
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Alas, these creatures struggle with the burden of being pain-sensitive and having little durability. A well-placed hit can leave a zlatorog writhing on the ground in pain as a result of the strike. Though, the most sensitive portion of a zlatorog’s body is their graceful legs, both in human and deer form. A critical hit to them can leave a zlatorog grounded and unable to return to their feet without assistance.
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The most notable traits of these creatures are their graceful golden horns and magnificent white pelts. Occasionally, their pelts may have a light, golden beige dappling, When in deer form, their otherworldly appearance is something admired and stared upon. In human form, the only method to detect a zlatorog is if their golden horns show. Otherwise, these creatures can be difficult to detect. These creatures are capable of ceasing the ageing process.
In Heaven, zlatorogs are considered graceful deer shifters known for their graceful dancing. The creatures have many depictions as dancers. The creatures being known through the War of Traitors as creatures who raised soldier morale with their gorgeous dancing. Nonetheless, zlatorogs have proven to be quick, capable opponents on the battlefield. These creatures are capable of: enhanced speed, enhanced jumping, enhanced dexterity (natural), enhanced senses (natural), light manipulation and deer shifting.
[break][break]
Alas, these creatures struggle with the burden of being pain-sensitive and having little durability. A well-placed hit can leave a zlatorog writhing on the ground in pain as a result of the strike. Though, the most sensitive portion of a zlatorog’s body is their graceful legs, both in human and deer form. A critical hit to them can leave a zlatorog grounded and unable to return to their feet without assistance.
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The most notable traits of these creatures are their graceful golden horns and magnificent white pelts. Occasionally, their pelts may have a light, golden beige dappling, When in deer form, their otherworldly appearance is something admired and stared upon. In human form, the only method to detect a zlatorog is if their golden horns show. Otherwise, these creatures can be difficult to detect. These creatures are capable of ceasing the ageing process.