Jun 20, 2020 5:43:25 GMT -6
SUMMER UPDATE
WHAT'S NEW TO THE GAME?!
Greetings, members! After plenty of work, the staff and I have created some more updates for you to enjoy! This includes the infamous new species roster alongside an update to 2 of the older species. Similarly, we have a new concept we are introducing which was brought back as a possibility because of a suggestion. We hope we created it to your liking while keeping the concept minimal for moderation.
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New Species: Below you will find the break down of what we added for new species for this round! This includes 2 new earth species, 2 new undead species and 3 new heaven species for your enjoyment!
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Dragons/Pyrusses: A long requested element for dragons has always been water. Therefore, we decided to add it as an element for both dragons and pyrusses! Members will now have the choice of water manipulation with the additional ability of underwater breathing!
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Mission Outpost: By far the most awaited update! The mission outpost is launched for member usage! We have given a base amount for all missions with a player multiplier addition to allowing members to earn a limit of $400 of site money! We decided to re-haul the design to work for any missions, but are hoping this will promote TRS/AP missions or threads based around terrors. Furthermore, we fixated our efforts on supporting the idea of member interaction! Thus, we are hoping this will help. This being said, solo-missions are available for usage! We tried to limit staff moderation to assure you guys could all have fun.Plus, that would require the addition of some sort of system and Chibi hates those cause FREEDOM!This also means the addition of a mission outpost channel in the Discord to help with members finding missions. <3
MADE BY ★MEULK
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NEW SPECIES
LET US RISE!
NEW SPECIES
LET US RISE!
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Hello, members! Say hello to the newest species joining our roster! We hope these new species tickle your fancy and manage to give you some new ideas along the way.
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[attr="class","adspec"]elementals
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Originally referred to as genasi through the War of Traitors, elemental (modernized name) are creatures known for their capabilities in a specific element. They are creatures of variety, each type of element having two powers differing from their brethren. There are 9 different variations of elementals with their overlapping abilities being their healing factor (self only/natural)) and enhanced senses (natural). Their elements and abilities are the following:[break]
- Fire Elementals: Fire manipulation, fire immunity (natural) and enhanced speed.[break]
- Water Elementals: Water manipulation, underwater breathing (natural) and healing of others.[break]
- Air Elementals: Air manipulation, flight and astral projection.[break]
- Earth Elementals: Earth manipulation, enhanced durability (natural) and enhanced strength.[break]
- Ice Elementals: Ice manipulation, freezing immunity (natural) and snow manipulation.[break]
- Electricity Elementals: Electricity manipulation, electricity immunity (natural) and enhanced speed.[break]
- Plant Elementals: Plant manipulation, poison manipulation and poison immunity (natural).[break]
- Darkness Elementals: Darkness manipulation, shadow manipulation and night vision (natural).[break]
- Light Elementals: Light manipulation, fire immunity (natural) and charm creation.[break]
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Despite the variety amidst their different sub-categories of elementals, they possess the bane of being low on stamina. Oftentimes, elementals can only use their ability for approximately an hour should they not use it sparingly. Furthermore, their manipulations are limited to their specific element, meaning water elementals for example cannot manipulate steam, ice or mud. They can withdraw the water, but not use it in tandem with something else. This hinders their variety in their manipulation greatly at times.
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The main trait of elementals is hidden within their eyes, much similar to nymphs. Gazing into the eyes of an elemental allows a person to see their element. You can find more information about charms here.
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They are humans that have the power of a chosen element among other powers. Elementals are capable of: air, earth, fire, water, darkness, electricity, ice or light manipulation (only one manipulation), healing through their element, more information can be found here, they are immune to their own element. Elementals can cease the ageing process.
Originally referred to as genasi through the War of Traitors, elemental (modernized name) are creatures known for their capabilities in a specific element. They are creatures of variety, each type of element having two powers differing from their brethren. There are 9 different variations of elementals with their overlapping abilities being their healing factor (self only/natural)) and enhanced senses (natural). Their elements and abilities are the following:[break]
- Fire Elementals: Fire manipulation, fire immunity (natural) and enhanced speed.[break]
- Water Elementals: Water manipulation, underwater breathing (natural) and healing of others.[break]
- Air Elementals: Air manipulation, flight and astral projection.[break]
- Earth Elementals: Earth manipulation, enhanced durability (natural) and enhanced strength.[break]
- Ice Elementals: Ice manipulation, freezing immunity (natural) and snow manipulation.[break]
- Electricity Elementals: Electricity manipulation, electricity immunity (natural) and enhanced speed.[break]
- Plant Elementals: Plant manipulation, poison manipulation and poison immunity (natural).[break]
- Darkness Elementals: Darkness manipulation, shadow manipulation and night vision (natural).[break]
- Light Elementals: Light manipulation, fire immunity (natural) and charm creation.[break]
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Despite the variety amidst their different sub-categories of elementals, they possess the bane of being low on stamina. Oftentimes, elementals can only use their ability for approximately an hour should they not use it sparingly. Furthermore, their manipulations are limited to their specific element, meaning water elementals for example cannot manipulate steam, ice or mud. They can withdraw the water, but not use it in tandem with something else. This hinders their variety in their manipulation greatly at times.
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The main trait of elementals is hidden within their eyes, much similar to nymphs. Gazing into the eyes of an elemental allows a person to see their element. You can find more information about charms here.
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They are humans that have the power of a chosen element among other powers. Elementals are capable of: air, earth, fire, water, darkness, electricity, ice or light manipulation (only one manipulation), healing through their element, more information can be found here, they are immune to their own element. Elementals can cease the ageing process.
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[attr="class","adspec"]inugamis
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Inugamis are created through the process of people capable of shifting into canines dying under cruel circumstances. Frequently, it is the strong emotions of seething hatred and desires to commit vengeance assist in the reason for their return to the living. This often results in people being frightened when they see an inugami because some believe destruction is their goal despite this not always being the case. Similar to spirits, inugami have two forms, a physical form which they can interact with the world with and a spiritual form that makes them unable to interact. In physical form, inugamis are capable of enhanced strength, enhanced speed and telekinesis. In spiritual form they are capable of invisibility and phasing. In both forms, they can shift into their canine form and have enhanced senses.
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Light is one of the worst enemies of inugamis. They are weak against it and frequently, it will bring harm to their eyes. The effects of sunlight can even cause an inugami to be driven to madness should they have too much exposure; this will persist until they discover a dark location to hide. Sunglasses can solve this problem. Their primary enemy is fire, which is capable of burning them in both physical and spiritual form. At times, it is believed people would light torches in front of their doors to ward away inugami because of this.
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There are few traits to discover an inugami unless they are shifted. Their pelts are known for sometimes having unique colours, specifically shades of pale blue. When in spiritual form, they exert a soft glow unless they are invisible. Some inugami are known for having ears and tails showing in their human form.
Inugamis are created through the process of people capable of shifting into canines dying under cruel circumstances. Frequently, it is the strong emotions of seething hatred and desires to commit vengeance assist in the reason for their return to the living. This often results in people being frightened when they see an inugami because some believe destruction is their goal despite this not always being the case. Similar to spirits, inugami have two forms, a physical form which they can interact with the world with and a spiritual form that makes them unable to interact. In physical form, inugamis are capable of enhanced strength, enhanced speed and telekinesis. In spiritual form they are capable of invisibility and phasing. In both forms, they can shift into their canine form and have enhanced senses.
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Light is one of the worst enemies of inugamis. They are weak against it and frequently, it will bring harm to their eyes. The effects of sunlight can even cause an inugami to be driven to madness should they have too much exposure; this will persist until they discover a dark location to hide. Sunglasses can solve this problem. Their primary enemy is fire, which is capable of burning them in both physical and spiritual form. At times, it is believed people would light torches in front of their doors to ward away inugami because of this.
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There are few traits to discover an inugami unless they are shifted. Their pelts are known for sometimes having unique colours, specifically shades of pale blue. When in spiritual form, they exert a soft glow unless they are invisible. Some inugami are known for having ears and tails showing in their human form.
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[attr="class","adspec"]nekomatas
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Among heaven species, nekomatas are notorious for their stealth abilities and light-footed nature. They were frequently used as spies since they could sneak up to window sides and listen for the words being exchanged. Furthermore, unlike most heaven species, nekomatas are among the few capable of manipulating darkness. With their additional abilities, they are useful as scouts during present times. These creatures are capable of: feline shift, darkness manipulation, enhanced speed, enhanced dexterity (natural), enhanced senses (natural), night vision (natural) and enhanced stealth (natural).
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Smoke inhalation is largely an issue for nekomatas with it congesting their lungs and depriving them of oxygen quicker than other species. Getting too close to fire can irritate their eyes, causing inflammation, redness and sight difficulties. These creatures are sensitive to fire, burns being a painful experience and heat causing them great discomfort and at times heat stroke. This makes them weaker against those who manipulate fire.
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As most would expect, nekomatas do have cat traits in their human form. At times, this is ears and tails, however, they have been known for having claws, teeth, eyes and various other traits. These creatures are capable of ceasing the ageing process.
Among heaven species, nekomatas are notorious for their stealth abilities and light-footed nature. They were frequently used as spies since they could sneak up to window sides and listen for the words being exchanged. Furthermore, unlike most heaven species, nekomatas are among the few capable of manipulating darkness. With their additional abilities, they are useful as scouts during present times. These creatures are capable of: feline shift, darkness manipulation, enhanced speed, enhanced dexterity (natural), enhanced senses (natural), night vision (natural) and enhanced stealth (natural).
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Smoke inhalation is largely an issue for nekomatas with it congesting their lungs and depriving them of oxygen quicker than other species. Getting too close to fire can irritate their eyes, causing inflammation, redness and sight difficulties. These creatures are sensitive to fire, burns being a painful experience and heat causing them great discomfort and at times heat stroke. This makes them weaker against those who manipulate fire.
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As most would expect, nekomatas do have cat traits in their human form. At times, this is ears and tails, however, they have been known for having claws, teeth, eyes and various other traits. These creatures are capable of ceasing the ageing process.
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[attr="class","adspec"]selkies
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Originally from heaven, it is believed selkies came from the prestigious realm to live in the cooler conditions available on earth. They enjoyed the arctic temperatures, therefore, they enjoyed the earthen realm. Selkies are a human that shifts into that of a seal. When shifting into their seal form, they manifest seal skin, upon shifting into a human, their seal skin sheds. Selkies are capable of: seal shifting, water manipulation, breathing underwater (natural), swimming at high speed (only in seal form) and healing.
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They have to return to the ocean once a year. If they chose to wait any longer they run the risk of becoming sick and being unable to shift into their seal form, furthermore, if they are near polluted areas they become sick.
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Created & Written by @spiritfoxxy
Originally from heaven, it is believed selkies came from the prestigious realm to live in the cooler conditions available on earth. They enjoyed the arctic temperatures, therefore, they enjoyed the earthen realm. Selkies are a human that shifts into that of a seal. When shifting into their seal form, they manifest seal skin, upon shifting into a human, their seal skin sheds. Selkies are capable of: seal shifting, water manipulation, breathing underwater (natural), swimming at high speed (only in seal form) and healing.
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They have to return to the ocean once a year. If they chose to wait any longer they run the risk of becoming sick and being unable to shift into their seal form, furthermore, if they are near polluted areas they become sick.
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Created & Written by @spiritfoxxy
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[attr="class","adspec"]sphinxes
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Sphinxes are cat shifters that originated from Egypt. They were praised throughout the course of ancient times. This resulted in the statues more artistically interpreted forms to support their greatness. These creatures were considered the allies of pharaohs. When shifting they become that of their feline form. Sphinxes are capable of: feline shifting, sand manipulation, wing manifestation, enhanced speed (only in feline form) and healing.
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They are unable to handle cold weather, enjoying areas with sand among other places. The only time they feel warm is when they are in their feline form, else they are required to wear multiple layers of clothing to stay warm.
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Sometimes, sphinxes will sometimes display the traits of a cat. Usually this consists of ears and tails, sometimes more. These creatures are capable of ceasing the ageing process.
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Created & Written by @spiritfoxxy
Sphinxes are cat shifters that originated from Egypt. They were praised throughout the course of ancient times. This resulted in the statues more artistically interpreted forms to support their greatness. These creatures were considered the allies of pharaohs. When shifting they become that of their feline form. Sphinxes are capable of: feline shifting, sand manipulation, wing manifestation, enhanced speed (only in feline form) and healing.
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They are unable to handle cold weather, enjoying areas with sand among other places. The only time they feel warm is when they are in their feline form, else they are required to wear multiple layers of clothing to stay warm.
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Sometimes, sphinxes will sometimes display the traits of a cat. Usually this consists of ears and tails, sometimes more. These creatures are capable of ceasing the ageing process.
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Created & Written by @spiritfoxxy
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[attr="class","adspec"]usagis
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A heaven species oftentimes known for fleet-footed and docile nature, usagis frequently find people believe they are not particularly menacing. Alas, there have been documented usagi assassins in history because of their quickness and high jumping capabilities. These creatures are believed to have descended from heaven and discovered happiness on earth where their earth manipulation could thrive. They have both a human and rabbit form. Their abilities consist of: earth manipulation, rabbit shifting, enhanced speed, enhanced jumping and enhanced senses (natural).
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A usagi’s speed is their ally for these creatures are physically weak. They cannot deal devastating hits because of their body’s design to be quicker than most. Similarly, usagi are unable to take too many hits, damage devastating their bodies should they be reckless. Sound is considered the greatest, with loud noises stunning them. Dog whistles can result in the usagi being stunned and cause their ears to ring because of the obnoxious noise. At times, people use this to try and tame these creatures.
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While not all usagi have physical traits, the most common are rabbit ears and tails. These are at times telling signs, although, it may not confirm their species due to other animal shifting species.
A heaven species oftentimes known for fleet-footed and docile nature, usagis frequently find people believe they are not particularly menacing. Alas, there have been documented usagi assassins in history because of their quickness and high jumping capabilities. These creatures are believed to have descended from heaven and discovered happiness on earth where their earth manipulation could thrive. They have both a human and rabbit form. Their abilities consist of: earth manipulation, rabbit shifting, enhanced speed, enhanced jumping and enhanced senses (natural).
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A usagi’s speed is their ally for these creatures are physically weak. They cannot deal devastating hits because of their body’s design to be quicker than most. Similarly, usagi are unable to take too many hits, damage devastating their bodies should they be reckless. Sound is considered the greatest, with loud noises stunning them. Dog whistles can result in the usagi being stunned and cause their ears to ring because of the obnoxious noise. At times, people use this to try and tame these creatures.
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While not all usagi have physical traits, the most common are rabbit ears and tails. These are at times telling signs, although, it may not confirm their species due to other animal shifting species.
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[attr="class","adspec"]vittras
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These creatures are renowned for being created via an anger-filled death. Vittras are, under most circumstances, the undead versions of nymphs. Unlike their living brethren, vittras are somewhat more capable in handling the effects of pollution. Their abilities consist of: plant manipulation, water manipulation or air manipulation (one manipulation), curses and hexes. Each elemant as their own additional ability which is as follows, plant vittras are poison immune (natural), water vittras have enhanced swim speed and air vittras have flight.
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Despite being more resilient to pollution, vittras can still get sick from it. This is usual from situations of over-exposure. As a result of their rage-filled deaths, vittras can have their powers act out in moments of anger. This causes damages they may have not wished to inflict, and sometimes to themselves if they are not cautious. Similar to nymphs, they must enter certain environmental locations to restore their abilities and to avoid sickness and death one every ten years. These locations vary based on the type of vittra and are the following, healthy forests for plant vittras, mountains for air vittras and lakes for water vittas.
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The only method to detect a vittra is through the appearance of their eyes. Unlike the eyes of a nymph, a vittra’s eyes show a decayed or polluted version of the environment they represent. You can find more information about curses and hexes here.
These creatures are renowned for being created via an anger-filled death. Vittras are, under most circumstances, the undead versions of nymphs. Unlike their living brethren, vittras are somewhat more capable in handling the effects of pollution. Their abilities consist of: plant manipulation, water manipulation or air manipulation (one manipulation), curses and hexes. Each elemant as their own additional ability which is as follows, plant vittras are poison immune (natural), water vittras have enhanced swim speed and air vittras have flight.
[break][break]
Despite being more resilient to pollution, vittras can still get sick from it. This is usual from situations of over-exposure. As a result of their rage-filled deaths, vittras can have their powers act out in moments of anger. This causes damages they may have not wished to inflict, and sometimes to themselves if they are not cautious. Similar to nymphs, they must enter certain environmental locations to restore their abilities and to avoid sickness and death one every ten years. These locations vary based on the type of vittra and are the following, healthy forests for plant vittras, mountains for air vittras and lakes for water vittas.
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The only method to detect a vittra is through the appearance of their eyes. Unlike the eyes of a nymph, a vittra’s eyes show a decayed or polluted version of the environment they represent. You can find more information about curses and hexes here.