Feb 9, 2020 8:15:53 GMT -6
neviah laine tell me reality is better than a dream. general info
appearance Fragile and delicate is the best way to describe Neviah’s body. She stands at an unimpressive height of 4’9”, making her shorter than a majority of girls in her class. There is an evident lack of muscle, however, Neviah does place effort into assuring her body gets some daily exercise. As a result, she maintains a skinny appearance. Her pale complexion is flawless, her skin being rather enchanting from its lack of scars and evident youth. Through using certain types of soaps and moisturizers, Neviah’s skin has remained on the softer side, the young girl preferring to use a small dose of effort into keeping a beautiful appearance. There is easily a softness to her features as a result, her hands and feet lacking any callous build up. Her limbs have an average length, giving her a normal beauty. Due to being at the age where puberty effects the body, Neviah does have a bit of a hourglass figure which shows her progressing physical maturity. Youthful and flattering facial features give Neviah cuteness because of the softness of her face. Decently plump cheeks grace her face, making for a slight roundness that provides a friendly appearance to her facial structure. There is a slight pointedness to her chin, her face also maintaining a more delicate construct. Her nose is rather petite while Neviah’s eyes can be considered large and roundish. There is a beauty to her eyes, the orbs holding a bright pink colouring which tends to be rather attention-grabbing among most crowds. Soft, pink hair covers Neviah’s head, the back being shorter than the front which has two long strands which stop just above her shoulders. Frequently, her hair is styled by headbands or special clips with flowers on them. She has a variety of these and quite enjoys wearing them and styling her hair differently. There is a limited about of makeup on Neviah’s face, the young girl only using a faint, pink lipstick and some false lashes. Softer fabrics are preferred by Neviah, especially styles consisting of dresses and shirts which usually end mid-thigh; she is flustered about anything shorter. Sometimes, she will wear dresses which flow down to her ankles. At times, she will prefer less-revealing shirts and favourable pairs of pants. Under most circumstances, pants consist of skinny jeans and leggings which she finds fashionable and rather stylish. During the spring and summer months, she likes short-sleeved shirts with plaid blouses. Her footwear usually consists of simple runners or sandals; she does prefer sandals. Her fingers and toes are oftentimes painted with nail polish and are well-manicured. personality
abilities Tome Magic -- Advanced The ability to access a large amount of ability with the usage of a book, the Latin language and the correct words. Tome magic is a very capability ability based on Neviah’s knowledge, her parents enforcing the need for the young witch to learn about it extensively. With the use of her trusty tome, Neviah is capable of: force fields, telekinesis, future sight, seance, minor element manipulation (limited to main four: fire, water, air and earth), teleportation (requires drawn circles), hypnosis, minor illusion manipulation, ward making and telepathy. While there is plenty of magic securely enclosed in the book, there are plenty of requirements for the young witch to meet. Firstly, Neviah must be focused, she is required to state each word fluently and without interruption, otherwise, the spells will fail. She needs specification, else, the magic may react in unexpected ways which could be against her wishes. These abilities can even take a mental toll on her, requiring her to remain strong as she speaks and uses their power. Without her tome, performing these spells are impossible, thus she requires it to summon forth her magical energy in a safe and efficient way. Naturally, Neviah cannot keep these abilities up forever, most of her energy being zapped after using magic repeatedly for an hour with certain exceptions. Due to the intense power of her magic, Neviah does have a staff which helps her focus it. Her most notable ability is: Future sight: The ability to peer into a potential future of the target, but only if they are a willing participant. These futures can be altered through direct involvement or warnings, hence why they are merely a potential future. Even then, there is still plenty of room for error with predictions since Fate is a mysterious creature. Neviah can tell fortunes with the utmost capability, however, she cannot control what exactly she may see. Usually, what she sees is limited and is mostly a 30-second glimpse into a potential path. This being said, these paths can be incorrect or altered depending on their interactions, making them highly subjected to change; as a result, she usually controls the spell to see a future within a 24-hour span to create more accuracy. Unlike her other abilities, Neviah is capable of casting this spell multiple times, however, it is unable to have battle implications; especially since the target needs to be a willing participant. Throughout the 30-second glimpses, Neviah is unable to move or gather significant information to yield victory on either side. During these glimpses, she is completely vulnerable. Potions/Salves -- Advanced The ability to create magic potions/slaves which have a variety of effects on the person who drinks potions had the salves rubbed into their skin. She requires the proper ingredients to create potions/salves, otherwise, the brew may not be powerful enough or capable of creating the desired effect. As a result, she does need to spend time procuring the proper ingredients of the best quality. Unfortunately, potions/salves take time and plenty of hard work to get the proper effects, a single mistake ruining the desired outcome for Neviah’s brews. Despite being extremely capable with potions/salves, Neviah’s are limited to those with positive outcomes. She fears to make poisons or anything which could hurt another individual, making her unfamiliar with the ingredients as a result. Due to this, potions with negative or controlling effects take an extensive amount of time. Any potions/salves she makes usually last approximately 24 hours with certain exceptions. Alchemy -- Advanced The ability to exchange equivalent materials to create or exchange items. Under most circumstances, Neviah uses this ability for very mundane use. When she requires certain ingredients for potions/salves, she may use this to receive the correct herbs or items she requires. While Neviah is incredibly capable with alchemy, she can only exchange for general items, nothing particularly specific. She also needs to have a clear image of the unspecified item she wants, or else the alchemy would fail. Unlike some witches/warlocks, Neviah oftentimes needs to draw an alchemy circle to allow her magic to properly flow and function. Depending on the size of the exchange, Neviah could potentially faint from larger exchanges or feel intense exhaustion. Once exhausted, she can no longer use her alchemy abilities. Voodoo -- Beginner The ability to control people with the use of dolls and something which belongs to them. There was something always unsettling about the notion of controlling others, thus Neviah refused to train her voodoo abilities. Furthermore, her parents were moralistic and never taught her the art, resulting in her abilities having little to no effect. Curses -- Beginner The ability to inflict a curse on another individual, resulting in horrible things happening to said, individual. Since curses are an illegal practice, Neviah never learned how to perform curses and was never taught. Should she attempt a curse, these “horrible” events would become rather minor, being simple things such as stubbing a toe or getting a splinter. If Neviah created a curse, she would feel extremely exhausted and the curse would disappear in 24 hours. As a result, she cannot curse people to return as undead creatures or create cursed weaponry. Charms -- Advanced The ability to create charms, allowing the user to make themself or others safe or comfortable with their use. Charms are something Neviah became interested in at an extremely young age, especially since they were excellent for friendship bracelets. She can create a mass variety of charms, from temperature regulating, minor luck-inducing, safety and various other types which have helped numerous people. Due to her sheer magic-capability, Neviah’s charms can last centuries as long as the vessel holding the magic is not damaged. The more the charmed item is damaged, the lesser its effects will become until the magic disappears entirely. Under most circumstances, she lays her charms on jewelry or clothing, making it easier for the person to bring along. Depending on the charm, it may require more energy to create or less. Larger charms can easily drain Neviah completely, resulting in the young girl fainting as a result. backstory The Laine family was always a prestigious line of fortune tellers. At a young age, Jason Laine married a beautiful TRS hunter. This later resulted in the birth of Neviah, the 12th generation of Laine. The child’s birth brought a variety of beliefs from both sides of the family. Her father desired her to become a fortune teller meanwhile her mother wanted her to become a hunter. The conflict was minor, her parents shortly arriving at the conclusion that Neviah would be taught in both crafts. Already the stage was being set, her parents preparing training programs and make certain the young girl could be homeschooled. As the 12th generation of Laine, plenty would weigh on the young girl’s shoulders as of her significance. Plans were already being weaved for future generations to double as soothsayers and hunters. They were torn between the choices, both their families having a career evident throughout their family. Thus, Neviah was exposed to both ideas, her parents hoping she would be successful. As a young child, Neviah was already showing incredible magic potential, her parents being surprised whenever her magic was infused into charms or potions. She would always attempt to make gifts for her parents, and charmed bracelets were the usual method to accomplish this. They were functional, oftentimes promoting positive emotions. There was surprise evident in her parent’s eyes, the small gifts easily impressed her parents. Excellent job, Neviah! They would always say those words before scooping her into their arms into a tight hug. Protectors were given, some staying, but others remaining as they tried to protect Neviah. Her parents kept trying to persuade their child into becoming a hunter or fortune teller. They desired to witness their daughter grow up to take their occupation. Through her years of fortune telling, Neviah was constantly told to never change the future events to unfold. Her father was concerned with changing the future, that things would be changed drastically for the worse. Fortune tellers were given the opportunity to view these future events, therefore, they needed to respect father time. As time went on, her father was winning the war of occupation, Neviah going to assist with his tellings. People enjoyed seeing her there, smiling as they met the fortune teller’s daughter. One day after school, Neviah was waiting to go home and had some people who wanted their fortunes to approach her. She was a mere 12, however, she decided she could make some quick fortunes. The final person was a young boy, and as Neviah saw his future, she saw something saddening. A gasp escaped her lips as she saw the young boy being struck by a vehicle. She broke the rule, eliminating a possible line in the future. Her fingers wrapped around the boy’s list as she told him, informing him of how she would save him. They walked home together, Neviah keeping the young boy safe and assuring what she saw never unfolded. She arrived home with the young boy, showing her parents the young boy she saved. They smiled at her, her father more awkward because she broke one of his rules. Her mother turned away, offering to allow the young boy to use the phone and maybe stay for dinner... everything happened so fast. Suddenly, a black spike was poking from her mother’s back as she coughed, blood escaping her lips as she slumped down. When Neviah looked at the young boy, skin was being shed, black being revealed beneath. The young girl was trembling as she heard her father scream for her to run. Desperate, she ran, her father protecting her while she ran, finding a hiding place. Fear wrapped around her heart tightly as Neviah grabbed the home phone and called the TRS. She hid beneath her bed, terrified and uncertain of everything unfolding in the world around her. She heard destruction, a distorted voice attempting to beckon her until she heard more voices, sounds of TRS members arriving. From there, the only daughter of the Laine family was safe, scooped up in the arms of a redheaded, male hunter and carried out of her home. Tears streamed down her face as everything she knew was lost to a single foolish decision. She meddled with Father Time’s wishes and now she suffered the consequences. She was placed in a home to take care of her and has remained there since, uncertain, timid and afraid to change the future. A prodigy in her magic, but someone frightened of consequence. NOTE* Neviah’s history is subject to change slightly as her guardian gets completed. I mostly wanted to get her done since she had other plots planned and it was best to get her done. misc - Likes: Calming music, school, learning, sewing, painting, becoming stronger, recovering, her guardian, magic, making potions, being helpful, sweets, soft blankets, animals, mystic lighting, reading, books, photography, scenic areas, pink, nail polish, headbands, flowers, summer - Dislikes: Loud noises, stressful situations, terrors, meddling, fortune telling, spicy foods, onions, sexually-focused conversations/books, failure, cold locations, revealing clothing, her past, horror stories, spiders, bright lights - Fears: Spiders, terrors, meddling - Neviah’s staff was specially designed by her mother and father, and since their passing, it has become more important to her. She constantly keeps it close. - Neviah’s name means the one who sees future things. This name was given to her by her mother. - One of her nicknames is Nevi, which is oftentimes what she will go by. More infamously she is known as Soothsayer, an alias she despises. - Neviah has a guardian who protects her, the name of her guardian is Justine Goodwin. - Inspiration for Neviah was taken from the song Soothsayer by Zack Hemsey. - Her soulmate is Bosco Hollins. | roleplayer info ☆ NAME chibi magician ☆ RP EXPERIENCE about 8 years ☆ TIMEZONE central ☆ GENDER female ☆ AGE twenty ☆ OTHER CHARACTERS MALAKAI MOORS FELIX MELLOBROOK NATHAN BECKARD DESMOND WILTS KAITLYNN HARRIS FRITZ JACOBS NYLA KORVICH ARLO NORWOOD EMMERSON HALOGAN YVES LEVORA UMBERTO DARIAN VYLAD ZAIDER OCTAVIO KREMLEN BRASTI VANDERFELD PRESTON CLARK ZURIEL MARLINE PERSEPHONE ROSE LACHLAN FRAISER ALIANA LA ROSA CLYDE VELLESE ABEL MCCROFT HARRISON ACASTER WREN CATO RAMAGI VAUGHN MALLORI ISIDORE VYNLAY NOAH SULLIVAN KANO MIKAZUKI JAYDEN MILTON LAURENT MAYTHORN AVERY REEVES GWEN LA’ VARRIE NAOMI BLACKWATER BRAM VAN DIJK AARUSHI CALDWELL XENO MCFALLON ZEKE DURMONT ADAIR “AMON” FELLSPARK QUINN ABRAHAM ORION HOLLINS SLADE ETHIUM RAYLAN FOX WALLACE BOGDAN HAO ZHAO OZIAS ABRAMS RUSSEL NAULTY PEYTON HAYES LIAM BELMONT TADASHI ABBOT CARMINE ANDREASEN MALCOLM MCCAVALLOR SETH MAIER ROY DEMETRIS SCOTT HETTIRE LUCIANO DAHMER MYSON HAMMERSTEIN JUSTIN BOWMAN MORANA MILLER ☆ FACE CLAIM FIRE EMBLEM, sakura ---------------------- THIS CHARACTER BELONGS TO CHIBI MAGICIAN. DO NOT STEAL. |
MADE BY ★MEULK