Jun 8, 2018 19:56:37 GMT -6
Pascal "Orcus" Laurent tell me reality is better than a dream. general info
appearance Pascal appears to be an adult male in his 30s with shaggy white hair and a height of 6'5 feet. An otherwise large and imposing figure if it were not for his round-shouldered slouch and his tendency to limp while walking. He almost always carries a deadpan expression on his face, his deep cyan colored eyes looking as though always half asleep. He also seems to be be a habitual smoker, so much to the point where he is seldom seen without a lit cigarette on him, sometimes even in enclosed public establishments. Most of the time, his skin appears to look healthy enough complexion wise although at certain times, it may look deathly pale and almost grayish in color depending on his physical state. At first glance, he gives off the impression of a slightly unhinged and eccentric man living a bohemian lifestyle. He tends to dress casually in order to not attract too much attention, wearing mostly dress shirts, coats and sweaters. Perhaps the most conspicuous thing he usually carries around in public is his rather large backpack that looks fit enough for outdoor travel. Usually, he is seen loitering in public spaces, lounging around or just listlessly drifting about. Should one have the opportunity to catch a glimpse of a physically and magically drained Pascal, he becomes more corpse-like in appearance if anything. His skin becomes ash gray and duller in complexion and appear as though its is in the process of decomposition, his body weight will also significantly decrease until he is all but flesh and bones. When using significant portions of his powers, his left eye, which is in fact artificial, becomes blackened. Just merely looking at him will make any living being feel at least a bit uncomfortable on certain occasions. personality
Pascal is a very jaded individual, typical for an undead creature who has lingered the realm of the living for ages. Rightfully so, he acts like an old man despite looking much younger, and an odd one at that. His lackadaisical demeanor combined with his sluggish body posture convey the impression of a frail and sickly man. More often than not, he will avoid any interactions with other people unless he is in the mood for some leisure. His face is typically devoid of any emotion, the same can be said of his deep and husky voice, Nevertheless, he could actually move like a normal and healthy adult man if he tried. He likes to give off the impression that he is much weaker and less capable than he actually is, that way he can keep everyone's expectations of him low. That being said, Pascal is also a compulsive liar, especially towards strangers. It can be guaranteed that he will lie to someone when meeting them for the first time. He is adept at making up fabricated stories and statements on a whim and can very well back them up should he be doubted. Of course, people who have become used to his lying tongue are more immune to this and he has recently gained notoriety for being untrustworthy. He highly values the concept of individualism and freedom so much so that it results in his rather unorthodox and unpredictable behavior. Contrary to the way he dresses, he may as well be one of the richest men in the world with a multitude of other fake bank accounts as well as several buried treasures scattered throughout the globe. Depending on his mood or whether or not he likes someone, he may either offer his assistance or take advantage of their situation, he will however always ask for something in return. To him, words and platitudes hold no value whatsoever and is very particular about judging a person based on their actions alone. He is more than willing to break deals and promises should he feel that he is at a disadvantage or simply if he feels like it. Still, he may continue supporting someone through the end should they gain his favor or again, if he simply feels like it. He is the type of person that will lead someone to their downfall on one hand, or secretly send millions of dollars to their bank account on the other. Should he feel inclined to talk, he has this peculiar habit of using difficult and confusing words, as well as some foreign sounding ones. On his lonesome, in is not uncommon to find him conversing with what appears to be his 'imaginary friends'. abilities Curses: (Master) In the past, he was notorious for the extensive use of curses against his foes, which were well known and documented to have instigated calamities of such massive scale it went down in legend. Regardless, he has learned his lesson and will now only use weak curses, although that does not guarantee that Pascal will avoid using even stronger curses should the circumstances be dire enough to warrant it. His unrestricted use of curses in the past had taken a toll on his already tainted soul. Those with the ability to detect souls may be dumbfounded by his soul's lamentable and turbulent state. One should be very careful in receiving items from him, especially true if he does not like you. Nevertheless, he is not ruthless enough to just give out particularly heinous curses to literally anyone, no matter how much he despises them. Those unfortunate enough to have their bodies cursed by him directly have a higher chance of coming back as undead. Hexes : (Advanced) Although not as strong as before due to centuries of dormancy, his proficiency with the use of hexes is still quite formidable. This ability enables Pascal to do various things, namely Summoning, Healing, Disguise, Sight and Teleportation. Nowadays due to his current lackadaisical lifestyle, his use of hexes is mainly limited to disguising his scars and deformities as well as teleportation. In the past however, he was a renowned master summoner and was recorded to have summoned several minions to fight for him, the same cannot be said today as he is now only able to summon 21 creatures at most, still a formidable feat nonetheless. Unfortunately for him, his current physical condition, combined with his overall listless demeanor renders him quite slow in drawing out hex circles and has to rely on rather large pre-drawn scrolls in case of emergencies, mainly for teleportation and healing. His degenerated magic pool will also prove detrimental when it comes to the more potent hexes causing him to become weary after use. Blood Manipulation: (Advanced) Years of using the ability in battle combined with his extensive knowledge of the circulatory system makes him quite adept at this ability. This enables him to manipulate the movement of blood cells both within and outside of his own or another individual's body. Controlling blood separated from one's flesh is much easier for him than controlling the blood still circulating within a body. As such, he is able to slightly increase or decrease an individual's blood flow, control the amount of blood lost from an open wound and bend the shape and form of blood. Causing the complete cessation of a person's flow or causing someone to outright bleed out of their orifices is almost impossible without him losing consciousness after a few seconds. He tends to avoid forcing blood out of his body due to his lack of platelets which would compel him to return the said blood back into his body within a couple of minutes before he could no longer regulate the amount of blood flowing out. This could prove difficult should he suffer a large wound at any part of his body as regulating his own blood circulation alone already takes up a lot of energy. Darkness Manipulation: (Intermediate) Although he is still pretty decent at this ability, its offensive functions are once again hindered by severe energy loss due to Pascal's corrupted physique and magic pool. He now mostly uses the ability to control shadows and spawn forth darkness in order to sneak around in the cover of the night. He is still able to conjure up balls of dark energy although it is seldom destructive enough to be lethal. He may also use this ability to enshroud himself in darkness and transverse through shadowy areas at mach speed. Needless to say this will be quite draining on his part, both physically and magically. Possession: (Intermediate) He mostly uses this ability for leisure and for covert acts. Mostly effective on the weak-willed, desperate and other lesser life forms such as animals. The more an individual wishes to perform the action Pascal intends for them, the more susceptible they are to possession. This ability allows him to borrow any, or all of the target's senses for a period of time. The longer he controls the said individual, the more energy it takes up. His possession powers were much more potent in the distant past were he was recorded to have placed hordes of people under his spell. Definitely a far cry from today where the ability can only be considered decent at best. Voodoo: (Beginner) The ability to perform voodoo is one on his more neglected abilities over the years. Nevertheless, he is still able to pull off the ritual, albeit a much weaker and mediocre version. The DNA of the intended target is required in order for the ritual to be successful. Furthermore, Pascal may only use the ability when his target is within his view. Nowadays, he only uses the ability for fun, mostly to perform pranks on those that annoy him. Trying to inflict damage on his target's doll will only cause minor pain upon the intended victim. It is rarely, if ever, capable of causing severe injuries. He is also only able to control the target's movements for a brief moment Regenerative Healing Factor: (Beginner) Like all liches, Pascal's body has the ability to heal from any physical injury. The rate of healing heavily relies on the severity of the damage taken. Minor wounds, cuts and and lacerations will heal in a matter of minutes whereas life threatening wounds will most likely take days or even weeks for any of the damaged flesh and organs to regenerate. This is of course excluding the fact that his body lacks platelets which will unfortunately render this ability useless should he lose too much blood before regenerative healing takes place. As such, it is of utmost importance that severe wounds are healed using other methods. Should he be fortunate enough, life threatening injuries such as the loss of limbs and/or organs may still be able to heal provided that he somehow finds a way to close the wound opening and stop the bleeding. That is of course, if he is willing to sleep for over months or even a year before the lost organ or limb regenerates. The rate of healing is accelerated when his body is at rest, being able to heal more than twice the speed than when he is awake and conscious. His ability to regenerate was actually quite formidable for a lich with his cursed weapon at hand. The same cannot be said for his now frail and weakened body. Immortality: (Natural) Like all undead beings, Pascal retains the same age and appearance before he was brought back to life after dying. In addition to this, his body is also self-sustaining and does not require food or water to function. However, he still requires oxygen albeit at a much lower threshold than that of other living beings. After experiencing and somehow surviving a grievous injury which caused him to slumber for a long period of time, he has developed a tendency to sleep regularly than before the said event. His body will show signs of decomposing should he become weary enough or if he uses up too much magic Nonetheless, he can still die through other means other than old age, disease or starvation. Aura of Dread: (Natural) Having been responsible for depriving countless souls of their bodies and for his usage of cataclysmic curses in the past, the weight of Pascal's transgression against natural law has caught up with him. His aura is not like that of any normal lich. Should Pascal be bold enough and discharge the said aura, every living being within his kilometer radius will feel at least a little faint. Within a 100 meters and people will begin to feel sick. His mere presence will cause the flora around him to wither and die. In full force, his aura will cause fear within the hearts and minds of the weak-willed. Looking at him straight in the eyes during this state may give some people visions of death. Nevertheless, he has learned to despise this trait of his that makes him stand out too much. He now regularly suppresses the aura at all times. Only on rare occasions where it is absolutely warranted will he reveal the full force of a Lich King's aura. Lesser spirits may either be completely repulsed or somehow attracted to him when coming into close contact with him. The more restless they are, the more his aura appeals to them. backstory Trigger Warning: Death, Gore, Dark Themes Thousands of years ago, during the time of the earliest civilizations was when a healthy baby boy was born in a tribal village somewhere in what is now Southeastern Europe. His birth name was lost into obscurity although he was called ‘Pyreneus’ in his later life. It was an age of myth, an age of conflict, a time when beings from the other dimensions roamed Enki’s realm as they pleased. When Pyreneus was 12 years old, a group of men equipped with metallic weapons and armor looted and eventually occupied his tribe’s village enslaving him among many others. The next thing he knew, they were led to a boat which then headed towards their kingdoms capital. Impressed by the young Pyreneus’ above average physique for his age, the army purchased him shortly afterwards. By the age of 15, his life as a regular soldier began. Despite his foreign background, Pyreneus was loyal to his general and fellow comrades. He spent the next years distinguishing himself in several battles against undead invaders until eventually, the undead king, Dumuzid personally led his legions and met with the full force of the kingdom’s army. Days and nights passed as thousands of men clashed with each other, the rocky plains being flooded red with blood. Then in the heat of battle, Pyrenes’ commander Diomedes, a formidable and talented gifted human who personally fought Dumuzid himself was on the verge of losing. Seeing that Diomedes, managed to disarm the lich king of his cursed weapon, The Rod of Nergal, Pyreneus dashed through the plain of corpses to grab the cursed weapon. Legend states that as the undead king was about to end Diomedes’ life, Pyreneus struck Dumuzid’s head from behind, grievously weakening him from the blow and allowing Diomedes time to recuperate. Right before he was finally vanquished, he used his last remaining strength to place a curse on both of them. The pestilence will haunt us… Pyreneus and Diomedes returned to the Kingdom’s capital in the Island of Crete and were hailed as heroes. The death of Dumuzid delivered a fatal blow to the invading forces as most of them were in fact, summoned by him. The Rod of Nergal was also thrown into the sea in the hopes that it will never be found again. Pyreneus was given titles and land for his legendary feat. Shortly afterwards, he met a woman who eventually became his wife and bore him two children, a son and a daughter. Just as the masses loved him, the others in power loathed him. For a foreigner and former slave to be holding land was outright ludicrous to them. They waited years for the opportunity to bring Pyreneus down until one day, the tribes from Pyreneus’ homeland united in arms and conducted several raids against the kingdom’s northern border. In addition to this, a recent event where forces led by him were annihilated by rebels from the countryside gave his enemies the perfect chance to get rid of him. False rumors of him conspiring with the kingdom’s enemies soon spread among the masses, causing public opinion of him to deteriorate rapidly. Just like that, his heroic deeds in the past were quickly forgotten. News of the apparent conspiracy spread to Diomedes, who now became king and he was compelled to warrant his former friend’s arrest. He was charged with countless false accusations made by his enemies. Among them was the possession of the Rod of Nergal. He was then routinely tortured and healed in an attempt to make him confess where he had allegedly hidden the cursed weapon, this went on for months. His wife and children were eventually arrested as well, brought before him and tortured in order to force a confession out of him and yet he still asserted his innocence. That was when the king resorted to drastic measures and threatened to kill his family members one by one should Pyreneus not cooperate. Before his eyes, Diomedes’ men savagely murdered his wife and threatened to do the same to his children. Despite his desperate pleas for both his innocence and for the lives of his children, they mercilessly slaughtered his son next. Only then did Pyreneus break, he lied about the weapon’s location, telling them that it was in the hands of his people. They believed this and yet they refused to release his daughter from captivity, she soon died from mistreatment and disease. Furthermore, his fellow tribesmen living within the kingdom began to be persecuted and arrested just as his enemies had planned. Battered and broken in every possible way, he was scheduled for a ritual execution in front of a large crowd. As he was led out from his prison, he overpowered the guards and ran for the nearby cliff, determined that he will not let them take him, dead or alive. In a final act of defiance, he leaped off the edge and landed onto the rocky shore, his dead and broken body being swept away by the waves. Soon, death will be but an illusion for the soulless to share… Suddenly, he found himself standing upon a most peculiar expanse of blackness, a strange realm trapped in silence. The emptiness of the scene was soon followed by a near indescribable presence from beyond the horizon floating amidst a stretch of white fog following their every move. The figure, clad in a cloak of pure darkness silently fleeted towards the man’s unfortunate soul. All thoughts escape from his head as he stood before the God of Purgatory, Thanatos himself. Despite the negative depictions of him, the very first thing that Thanatos did was to embrace him in an almost offbeat fashion. Confused, he was then told the truth upon being released from Death's embrace. He whose actions resulted in the death of the undead king, he who held the Rod of Nergal in his hands as the malevolent curse was chanted, woe to the man named Pyreneus for the great misery and torment he shall carry with him. He fell on his knees and begged for Thanatos’ mercy, that he may finally be allowed to meet his family again, that he will not be returned into the nightmare called Earth. In the end, he was helpless against fate’s cruel design. Much to Thanatos' displeasure, the die has been cast and the otherwise sympathetic ruler of the underworld was compelled to send Pyreneus, still on his knees back to the realm of the living. The road was filled with a myriad of unmarked graves... Washed on the shores of an island in the Aegean Sea, he opened his eyes, eyes that now thirsted for vengeance. For a couple of days he lingered motionlessly, ribs broken and his whole body paralyzed whilst he plotted his revenge, Diomedes and his kingdom shall pay for their betrayal. His bones soon fixed themselves upon which the newly resurrected lich found lying beside him, the Rod of Nergal. With what little virtue he still had left in him, he grabbed the cursed thing and tossed it back into the sea. He drifted through the island slaying any of the king’s subjects he saw. For the next few years he exercised his new powers on any soldiers, officials and nobles he came into contact with. Upon realizing that he required more power if he wanted his revenge to succeed, he finally took possession of of the cursed weapon that time and time again appeared before him. It greatly increased his power. Corpses were made of those hapless pawns sent after. He began experimenting with curses using it extensively and indiscriminately amongst the populace to induce hysteria and terror, anything to bring the kingdom to its knees. Soon enough, he finally managed to find the opportunity to exact revenge upon Diomedes. He himself infiltrated the castle and with his summoned minions, leaving corpses in his wake. Before the treacherous king’s eyes, he himself viciously slaughtered the king’s family one by one and gave Diomedes the most brutal punishment he could think of. What was left of the king was but a deformed husk of a human, deprived of limbs and eyes, barely breathing. Out of mercy, he was soon put down by his subordinates. As such, for the years to come, the kingdom fell into disarray and eventually collapsed after a succession of cataclysmic events. Having achieved vengeance, he no longer had a reason to live. For centuries he periodically and unceremoniously engaged in the countless battles and skirmishes against what would then become the Greeks as well as several other tribes and kingdoms to the east and west. His unwelcome presence in battle earned him much notoriety amongst those involved. After all, war was everything he knew. He chose such a path under the false hope that he will one day perish and meet his family again. Overtime, his powers grew the more souls he vanquished and soon, he had forgotten his reason for dying the more he used the Rod’s powers. He continued with his pointless search for death until a thousand years had passed before he knew it. He began questioning the nature of war in its entirety and with much trepidation, tossed the Rod of Nergal back into the sea upon realizing the toll it took on his sanity. By that time he had already made his mark upon the hearts and minds of the people. They gave him several names, Pluto, Vellaunus, Horkos but the name that stuck out the most was “Orcus”, a terrible name the Latins gave him equating him to a vengeful deity and one that he was unfortunately associated with for the years to come. Orcus was revered by some but feared by most. In the Italian Peninsula, a cult was even formed where people apparently prayed to him in the hopes that he will exact vengeance upon their enemies. As for Orcus, he was reduced to wandering aimlessly in the forests and countryside. He migrated westwards, in the hopes that it not be as turbulent. He also began to detach himself from human society even more, thinking that it was for the best. Nevertheless, when it came to his fellow undead, he was more accommodating. Restless souls of people that suffered both in life and death sometimes came to him requesting that he exact vengeance for them, which he occasionally did. His act of taking on the vengeful wishes of the dead only served to further increase his renown as a “punisher” of sorts and earned him the respect of many undead. A bounty of riches was promised by the Romans to those brave enough to hunt down and slay Orcus. Throughout the next few centuries, Orcus continued making contracts with several undead, cursing and killing several individuals who were their targets. In the meantime, he also had to deal with several adventurers bold enough to actively seek him out and battle him, none of which were strong and worthy enough opponents to defeat him. This pattern continued until the War of Traitors. Not even in death will we see the end of sorrow… Wanting to do absolutely nothing with the cataclysmic war between two foreign dimensions, he secluded himself somewhere on the fringes of the civilized world. He settled by an abandoned burial mound upon where many undead followed him in the hopes that he can protect them. This time, those who sought him out were no longer mere bounty hunters, but powerful angels or demons who had apparently heard of him and his undead company. This finally compelled him to once again take possession of the cursed Rod of Nergal which unsurprisingly, appeared before him even there. With the cursed weapon in hand, he defeated the angels sent to purge him as well as the few wayward demons who challenged him. By the time the wars between gods had ended, it left in its wake a crippling affliction onto the unfortunate souls left behind to suffer. This time, not only undead, but humans as well began to rely more on Orcus upon news of his exploits in the war spread. As is typical of people in that era, they had mixed opinions about Orcus, some respected him for holding his own against invaders while others saw him as a menace. Nevertheless, he was one of the more well-known undead individuals during that time. A couple of centuries later the mighty Roman Empire fell into decline and the issue soon escalated well beyond his control. Disenchanted by the folly and incompetence of their rulers, some people flocked to Orcus and proclaimed him king. The weary Orcus reluctantly went along with the wishes of the people who so desperately entrusted their faith and hopes onto him. There was no turning back. Behold, for he is the will of the damned! It was the dawn of the dark ages as countless minor kingdoms and tribes swarmed upon the decrepit remains of the once mighty empire, Orcus’ new kingdom was no different. As his undead kingdom grew, so too did the people flocking under his banner. Contrary to popular legend, Orcus’ century long rule was mostly lax and lawless until late into his reign, with many other races present amongst his ranks in addition to his mostly undead and human force. His way of ruling inevitably attracted countless oppressed peasants and outlaws. While his noble intentions of creating a utopia for the undead and the forlorn held true for a time, he eventually made the same mistake of relying too much on his cursed weapon’s powers to defeat his foes and it corrupted him. He reverted to his powerhungry and hate-filled self as he summoned legions to annihilate his enemies and cursed entire regions, bringing forth long periods of drought and cold in addition to natural disasters, plagues and many other unfortunate events. Before he knew it, he was already following the footsteps of his predecessor, Dumuzid as he conquered vast amounts of territory in Northern and Western Europe. He seemed unstoppable at first until his apparent madness eventually caused his subjects to rebel en masse. It was during this time when a talented young man, Arthur Pendragon proclaimed himself king of Britannia after rebelling against his rule. He would later be canonized as a legendary hero for the years to come. Arthur and the lich king met in a large cavern where Orcus and his legions were garrisoned, somewhere in what is now Brittany, Northwestern France. Arthur and his forces somehow managed to break through Orcus’ defenses with the help of the legendary sword, Excalibur that had been apparently left behind by an Archangel during the War of Traitors. As the hero and the lich king battled each other, it became clear that Orcus was just too powerful and appeared to be winning until in an ironic twist of fate, one of Arthur’s friends managed to disarm him of the Rod of Nergal and using this opportunity, the young hero used the lich’s weapon against him. Orcus was reportedly struck in the left eye causing him to see visions of his past as his memory returned in the most fortuitous way. Arthur used this chance to smite the disoriented Orcus down using Excalibur’s magic and stab him through his abdomen. Unlike the spiteful Dumuzid before him, the defeated Orcus actually thanked Arthur with what little life is left in him and implored him to find a way to destroy the Rod of Nergal. Meanwhile, the impact from Excalibur’s blows was causing the cave to collapse. As Arthur was finally about to deliver the final blow, the earth from directly above Orcus caved in, supposedly killing him... Imprisoned beneath a void of hopeless abandon, we pray for absolution… And so ended the tale of Orcus, the lich king, remembered in history as a cruel and bloodthirsty agent of darkness. His actions as the undead king was one of the many factors that led to widespread societal collapse during the dark ages. His kingdom soon fell and he left a legacy that had been dismally distorted due to the actions of some notable individuals claiming to have been inspired by him. Little did anyone know of the wretched soul confined underneath his earthen prison, barely breathing in agonizing slumber for years on end. The year was 1478, the age of kings and castles, an age of change. A group of miners soon uncovered the body of the tall, white haired man who reeked of death. Initially thought to be dead, they hastily prepared for his burial until he opened his eyes and began breathing heavily. Upon sight of this, the men fled in fear leaving the lich, with his limbs still shattered, to linger the whole day and night before his bones regenerated well enough to enable him to crawl towards the wilderness. He had no recollection of his past, not even his name. With his body weaker than ever and his left eye lost to darkness, he lingered within the hills and forsts after learning of the persecution against his kind among many others, avoiding patrols and bandits alike. Like before, his aura somehow attracted some restless souls, a few of them were kind enough to help him. He was eventually informed of a nearby village loyal to the one called “Zeredah”, who accepted any and all races who followed her rule. In that village he witnessed a mixture of different races as well as some odd and dreadful looking creatures that did not appear to have souls. It was also here where he met Annaballe, a kind and free-spirited fae woman who was the first to welcome him to the Assembly of Phantoms. She also allowed him to stay with her until further notice and was the one who gave him his current name, Pascal, whereas he was merely labelled “Leblanc” or “Lamort” by fearful locals beforehand. He learned of Zeredah’s ambitions and promises of a utopia where all races may be able to benefit. Pascal at first supported Zeredah and her ideals, feeling obligated to join the AP especially considering that he had no one else to turn to. His abilities as a Lich was highly valued by the AP and he soon rose among their ranks after participating in many successful operations against their enemies. He was given rank, title and even land all while he secretly worked for the AP. Pascal also began to spend more and more time with Annabelle with whom he felt a strange connection towards. The same can be said for Annabelle who took every opportunity to be by his side. A few decades and several missions later, Pascal could not help but feel a peculiar sense of déja vu every time attacks on the innocent were ordered. The feeling was mutual on Annabelle’s part who became disenchanted with the direction the AP was heading towards. In time, Annabelle came to Pascal with the desire to abandon the AP with him, something which he readily agreed to doing. As such, they took a gamble and leaked vital information about AP operations to the newly prominent Terror Response Syndicate where they were dubiously received at first. Their report proved vital in helping TRS hunter and knights stop a large scale terror attack in the cities of Rome and Vienna, after which they were granted sanctuary and protection by the TRS, for a time that is. In these short years of tranquility, the relationship between the two blossomed. After Annabelle confessed her feelings for him, Pascal could no longer deny that his soul yearned for her. Even as simply being around her gradually brought fragments of his harrowing past reappear, even as he divulged his true identity as the once feared Orcus, Annabelle still accepted him. Meanwhile, one of the high-ranking TRS members eventually uncovered Pascal’s identity as the lich king, prompting him to order his assassination. After being informed by some friendly spirits of this plot, Pascal and Annabelle soon fled. The compass spins in the shadows, leading to a path of enchanted lies… Cast aside by the world they lived in and having nowhere else to hide, they turned to the sea. Just like before, Pascal gathered a forlorn and desperate band of vagabonds from the dregs of society and stole a ship upon which they set sail to their new lives. With Annabelle by his side, Pascal no longer cared about anything else. As difficult as it was at first, it was she who taught him how to live again. It was she who taught him how to love again. And so began the best two centuries of Pascal’s life between the 16th – 18th centuries. They sailed the seven seas, stealing valuable treasures and artifacts purely for the sake of their own amusement. They also took on many odd jobs as privateers, explorers and smugglers for different groups, companies and even nations. In time, their crew has amassed so much wealth and treasure they had to resort to burying treasures in isolated areas scattered throughout the globe. It all ended in 1758, on the port town of Lorsette, Newfoundland. Due to her prolonged contact with the lich, Annabelle eventually succumbed to a terrible illness. The final word she uttered as she lay dying on her deathbed wounded the cursed lich in the most poignant way… “Live”… Determined not to lose her, Pascal resorted to drastic measures. As her soul left her body, he sealed it away within a rare gemstone with the help of his reaper subordinates, thus trapping her yet untainted soul in the world of the living. For a few years, he drifted through the wilderness of the Canadian mainland in lament, bearing with him the very vessel in which he had imprisoned his love until he finally managed to steel his resolve. He renounced fate’s so called “design” and decided that will live forever in bliss with his beloved Annabelle. He will find a way to bring her back again in a way that she will no longer suffer, even if it meant turning her into a monster like himself. He spent the entirety of the 19th century, seeking out the most brilliant minds and breaking into the royal archives of the old world finding a way that will bring the dead back without corrupting their souls. He undertook a project centuries in the making, researching the required methods, constructing the necessary apparatus and excavating the perfect minerals for his beloved’s new vessel. He acquainted himself with the changing times in addition to acquiring vast riches through his own underhanded means. Annabelle was the one who gave him a reason to live, and if his curse held through, then he essentially had all the time in the world to carry out his plan. Before he realized it, the concepts and values implanted to him by his treasured lover became the driving force behind his every action, even as his memory of her gradually fades with the passage of time… Warily, he unlocked the gilded gates, never to look back… Pascal’s perpetual anathema, the cruel blight which pushed memories away, ultimately clawed off what little memory he has left regarding Annabelle. In his endeavor for the perfect vessel, he has met many interesting individuals, taken many restless souls under his guidance and amassed enormous amounts of wealth, at the tragic expense of his memory of her. He now lingers the streets of Lorsette on which he had clandestinely built his laboratory well away from public eyes. He now makes a living smuggling various amounts of illicit materials from his criminal associates all over the world, materials which are necessary to complete his avant-garde research. Nevertheless, he still remembers that within the scared glass was his reason for living, his work would soon be complete.... misc - After his soulmate, Annabelle died, he has made it a habit to retain the first name Pascal although he does frequently change his last name at least every 25 years. - As much as he looks like a homeless lunatic while out in public, he actually has a PhD in philosophy and works part-time in the community college where in contrast, he is treated with the utmost respect and is referred to as "Dr. Laurent". - He is also the de facto head of an international criminal organization specializing in counterfeiting and smuggling. Despite this, he appears to be just one of their associates when he in fact, controls the groups from the shadows. - After centuries of practice, he has learned to tolerate lesser spirits following him around everywhere he goes. He even finds time to interact with them and spends most of his time in his penthouse apartment dealing with them. - Sometime during the 16th century, he sold a cursed relic that he stole from a Mayan temple to an English merchant. That man eventually became the first governor of Lorsete when England formally colonized the settlement. - The Rod of Nergal has not magically appeared before him for over 500 years. This either means that Arthur succeeded in destroying it, or it has found another unfortunate soul to prey upon. | roleplayer info ☆ NAME Zenon ☆ RP EXPERIENCE 6+ Years ☆ TIMEZONE EST ☆ GENDER Neutral ☆ AGE 22 ☆ OTHER CHARACTERS Jamie Ungalaq Amelia Sutherland Rosalynn Halogan ☆ FACE CLAIM Mushishi, Ginko ---------------------- THIS CHARACTER BELONGS TO Zenon. DO NOT STEAL. |
MADE BY ★MEULK