Alfonse Sinclairé likes this
Apr 10, 2020 14:30:03 GMT -6
[nospaces]
[break][break]
APRIL UPDATE
NEW THINGS FOR THE FUN!
Hello, members! As always, the staff have been working to update the site. From new things to additions to older ones, we have prepared to welcome some new additions. We have a grand total of 7 new species, one being an addition to an older species. A species will be receiving a new power and finally, a new shop item will be welcomed!
[break][break]
Kitsunes: Kitsunes will receive a minor update! They will now be able to use hexes. If you have a kitsune, please edit your character and add the new power. You can find information about hexes here. These hexes are only available in human form. Please message a staff member when the changes are done so we can review.
[break][break]
Bound Weapons: Our new shop items are bound weaponry! These weapons are made through powerful charms that bind the weapon to the individual. This makes the weapon stronger and allows the weapons' owner to teleport it or pull it closer during a battle should they get separated from it. Should the weapon break, it is an extremely painful experience for the weapon owner. This charm is permanent, similar to cursed weapons. You can find more information about bound weapons here. These weapons will be sold for $1200 similar to cursed weapons.
MADE BY ★MEULK
[break][break]
[attr="class","adtemp"]
[attr="class","adtempb"]
NEW SPECIES
LET US RISE!
NEW SPECIES
LET US RISE!
[attr="class","adinfor"]
Hello, members! Say hello to the newest species joining our roster! We hope these new species tickle your fancy and manage to give you some new ideas along the way.
[attr="class","adspecies"]
[attr="class","adspecie"]
[attr="class","adspeci"]
[attr="class","adspec"]bakenekos
[attr="class","adspe"]
[attr="class","adsp"]
In Hell culture, bakenekos are considered close friends to those who are close to passing, often lying beside them to provide comfort to the fallen, their fur ablaze to provide a final warmth before the colds hands of Thanatos claim them. Alas, their companionship has been taken negatively by other species, a majority believing that a bakenekos’ intentions are to destroy the body or take it away so a funeral cannot be accomplished. These creatures can manipulate fire to cover their entire body or pelt depending on form. A bakenekos’ abilities consist of: fire manipulation, cat shifting, enhanced speed, death sensory (natural), enhanced dexterity (natural), enhanced senses (natural) and fire immunity (natural).
[break][break]
Similar to many hell species, bakenekos struggle when exposed to holy water. It burns their skin and prolonged exposure can result in the death of the poor creature. Blessings and water can result in bakenekos feeling sick. With blessings, this occurs until the holy magic leaves their system. Meanwhile, sickness from water makes a bakeneko feel weak until dried. Oftentimes, these creatures will avoid rain and hate swimming.
[break][break]
These creatures have a few small traits which people can notice. Firstly, when transformed, a bakenakos’ tail is different from a regular cat, instead having a forked end. Sometimes, these creatures have small horns on their head. In human form, bakenekos can be more difficult to detect unless they have evident features. Some can be mistaken as shifters if they merely have cat ears, however, the display of horns in tandem with these ears and the forked tail tends to make their species clear. Bakenekos are capable of ceasing the ageing process. Special thanks to Sche for suggesting these species and providing ideas! The species was typed up by staff.
In Hell culture, bakenekos are considered close friends to those who are close to passing, often lying beside them to provide comfort to the fallen, their fur ablaze to provide a final warmth before the colds hands of Thanatos claim them. Alas, their companionship has been taken negatively by other species, a majority believing that a bakenekos’ intentions are to destroy the body or take it away so a funeral cannot be accomplished. These creatures can manipulate fire to cover their entire body or pelt depending on form. A bakenekos’ abilities consist of: fire manipulation, cat shifting, enhanced speed, death sensory (natural), enhanced dexterity (natural), enhanced senses (natural) and fire immunity (natural).
[break][break]
Similar to many hell species, bakenekos struggle when exposed to holy water. It burns their skin and prolonged exposure can result in the death of the poor creature. Blessings and water can result in bakenekos feeling sick. With blessings, this occurs until the holy magic leaves their system. Meanwhile, sickness from water makes a bakeneko feel weak until dried. Oftentimes, these creatures will avoid rain and hate swimming.
[break][break]
These creatures have a few small traits which people can notice. Firstly, when transformed, a bakenakos’ tail is different from a regular cat, instead having a forked end. Sometimes, these creatures have small horns on their head. In human form, bakenekos can be more difficult to detect unless they have evident features. Some can be mistaken as shifters if they merely have cat ears, however, the display of horns in tandem with these ears and the forked tail tends to make their species clear. Bakenekos are capable of ceasing the ageing process. Special thanks to Sche for suggesting these species and providing ideas! The species was typed up by staff.
[attr="class","adspecies"]
[attr="class","adspecie"]
[attr="class","adspeci"]
[attr="class","adspec"]dhampirs
[attr="class","adspe"]
[attr="class","adsp"]
Rarely when humans and vampires decide to have children do they birth a mixture of both species. Yet, through the breeding of those two species, dhampirs managed to enter existence. These species are oftentimes forged through the father being a vampire and the mother a human, often of magic roots, however, this can be the opposite. Dhampirs are commonly male, however, they can be other genders. They are known for being a rare race with most children created by vampires and humans being human or vampire. From their species, dhampirs receive a mixture of abilities from their vampire and human culture which includes: peak human strength, peak human speed, blood manipulation, voodoo, telekinesis and night vision (natural).
[break][break]
From their vampire heritage, dhampirs receive weaknesses because of that blood roaming their veins. Holy water still burns a dhampir, however, because of their mixed blood the burns take longer to accomplish serious damage or result in death. Similarly, they are more susceptible to sunburns, but not to the degree of pure vampires. They can potentially risk dying from prolonged exposure to the sun. Due to their vampire blood being diluted, dhampirs can only achieve peak human strength and speed, making them weaker than those with enhanced strength and speed. Due to their mixed species, they do not require blood to survive, however, dhampirs can still consume blood without any negative ramifications.
[break][break]
A dhampir still has similar traits to a vampire, most specifically the fangs they have which are retractable and their skin tends to be paler. Dhampirs are capable of ceasing the ageing process. The original idea was provided by Sche along with some ideas for the lore around dhampirs, but the information was typed by staff.
Rarely when humans and vampires decide to have children do they birth a mixture of both species. Yet, through the breeding of those two species, dhampirs managed to enter existence. These species are oftentimes forged through the father being a vampire and the mother a human, often of magic roots, however, this can be the opposite. Dhampirs are commonly male, however, they can be other genders. They are known for being a rare race with most children created by vampires and humans being human or vampire. From their species, dhampirs receive a mixture of abilities from their vampire and human culture which includes: peak human strength, peak human speed, blood manipulation, voodoo, telekinesis and night vision (natural).
[break][break]
From their vampire heritage, dhampirs receive weaknesses because of that blood roaming their veins. Holy water still burns a dhampir, however, because of their mixed blood the burns take longer to accomplish serious damage or result in death. Similarly, they are more susceptible to sunburns, but not to the degree of pure vampires. They can potentially risk dying from prolonged exposure to the sun. Due to their vampire blood being diluted, dhampirs can only achieve peak human strength and speed, making them weaker than those with enhanced strength and speed. Due to their mixed species, they do not require blood to survive, however, dhampirs can still consume blood without any negative ramifications.
[break][break]
A dhampir still has similar traits to a vampire, most specifically the fangs they have which are retractable and their skin tends to be paler. Dhampirs are capable of ceasing the ageing process. The original idea was provided by Sche along with some ideas for the lore around dhampirs, but the information was typed by staff.
[attr="class","adspecies"]
[attr="class","adspecie"]
[attr="class","adspeci"]
[attr="class","adspec"]mages
[attr="class","adspe"]
[attr="class","adsp"]
Mages are considered a subclass of humans. They are a type of magically capable human, similar to warlocks, but having their own magic. This branch of humans are known for their sealing magic. They are able to create tomes by sealing raw magic to a blank book, the Latin words being written for the use of a warlock. Mages are capable of: sealing (can seal people into items, items into items, items onto people), psychic shield (allows them to be immune to being controlled) and healing.
[break][break]
Seals are created from the caster and it drains energy immensely. There is a limit on how long a person can be sealed inside of an item, the longer the person(s) are in the items, the more draining on the caster which could cause them to go unconscious. Another mage can free a person(s) sealed in the item(s), through touch. It is illegal to seal people into items unless it is to protect the sealed person. The idea of mages was made by @spiritfoxxy and written by Chibi Magician. More information about seals can be found here.
Mages are considered a subclass of humans. They are a type of magically capable human, similar to warlocks, but having their own magic. This branch of humans are known for their sealing magic. They are able to create tomes by sealing raw magic to a blank book, the Latin words being written for the use of a warlock. Mages are capable of: sealing (can seal people into items, items into items, items onto people), psychic shield (allows them to be immune to being controlled) and healing.
[break][break]
Seals are created from the caster and it drains energy immensely. There is a limit on how long a person can be sealed inside of an item, the longer the person(s) are in the items, the more draining on the caster which could cause them to go unconscious. Another mage can free a person(s) sealed in the item(s), through touch. It is illegal to seal people into items unless it is to protect the sealed person. The idea of mages was made by @spiritfoxxy and written by Chibi Magician. More information about seals can be found here.
[attr="class","adspecies"]
[attr="class","adspecie"]
[attr="class","adspeci"]
[attr="class","adspec"]marras
[attr="class","adspe"]
[attr="class","adsp"]
Known as a more malicious form of spirits, marras are creatures with similar abilities to spirits, but also radical differences. These creatures are energized by the fear induced by nightmares, often making even the nicest marra a feared individual. They are capable of entering dreams and inducing nightmares to occur, allowing them to successfully feed on their slumbering victims. Similar to spirits, marras have two forms, a physical form and a spiritual form. In physical form, marras are capable of: dream manipulation and nightmare inducement. In spiritual form, marras are capable of: phasing and invisibility. In both forms, a marra is capable of flight and night vision.
[break][break]
As with any creature available in the world, marras are not without their weaknesses. Any attempts of bravery taken by an individual during the inducement of a nightmare for feeding purposes can weaken a marra. While they are not required to eat for their survival, consumption of fear is crucial to the survival of marras. Therefore, attempts of bravery have the opposite effect and can result in a nightmare providing little sustenance for the creature. They are capable of feeding off fear outside of nightmares, however, fear within a nightmare is the most effective source of energy for marras.
[break][break]
There is one physical trait of marras that frequently outs their species. The eyes of a marra will tend to glow in darkly lit places. The colour of which they glow varies, but the noticeable trait can allow people to discover if someone is a marra. This species was inspired by the Netflix Original Show, Hilda while also providing the species an original twist. So special thanks to the creators of that show for a portion of this idea.
Known as a more malicious form of spirits, marras are creatures with similar abilities to spirits, but also radical differences. These creatures are energized by the fear induced by nightmares, often making even the nicest marra a feared individual. They are capable of entering dreams and inducing nightmares to occur, allowing them to successfully feed on their slumbering victims. Similar to spirits, marras have two forms, a physical form and a spiritual form. In physical form, marras are capable of: dream manipulation and nightmare inducement. In spiritual form, marras are capable of: phasing and invisibility. In both forms, a marra is capable of flight and night vision.
[break][break]
As with any creature available in the world, marras are not without their weaknesses. Any attempts of bravery taken by an individual during the inducement of a nightmare for feeding purposes can weaken a marra. While they are not required to eat for their survival, consumption of fear is crucial to the survival of marras. Therefore, attempts of bravery have the opposite effect and can result in a nightmare providing little sustenance for the creature. They are capable of feeding off fear outside of nightmares, however, fear within a nightmare is the most effective source of energy for marras.
[break][break]
There is one physical trait of marras that frequently outs their species. The eyes of a marra will tend to glow in darkly lit places. The colour of which they glow varies, but the noticeable trait can allow people to discover if someone is a marra. This species was inspired by the Netflix Original Show, Hilda while also providing the species an original twist. So special thanks to the creators of that show for a portion of this idea.
[attr="class","adspecies"]
[attr="class","adspecie"]
[attr="class","adspeci"]
[attr="class","adspec"]procubi
[attr="class","adspe"]
[attr="class","adsp"]
There are several names for procubi based on gender, however, the most common are incubus and succubus. These creatures are the result of sirens and demons having children, making them a mixture of the two races. Similar to sirens, they require closeness to gain energy and survive, allowing them to go a few extra days without food. During their youth, procubi feed solely off the energy they receive from closeness and love. When puberty hits, the ability to absorb this caliber of closeness energy becomes lesser in favour of sexual-based ones which are oftentimes stronger, but not necessary for survival. Around soulmates, procubi would feel supercharged, making their energy seemingly boundless. Alas, they cannot gain energy from other procubi unless the procubi is their soulmate. Their abilities reflect their half breed nature heavily. Procubi are capable of: fire manipulation, hexes, siren song, enhanced beauty (natural) and fire immunity (natural).
[break][break]
These creature’s demon genes display themselves in their weaknesses. Similar to the demonic portion of their heritage, procubi are weak against holy water. It burns them and long-term exposure could potentially kill a procubus if they are not careful. Blessings also make procubi feel sick, this existing until the holy magic leaves their system. Furthermore, if procubi are isolated, they risk death from being alone. The longer they spend isolated, the more energy they will lose and grow weaker.
[break][break]
Similar to their demonic heritage, procubi will display traits such as horns, tails and wings at times. On rare occasions, their body will display small patches of scales when exposed to water, however, they do not receive the same extent sirens receive. This species was a frequently requested one, thus we decided to deliver on those wishes. Procubi can cease the ageing process. More information about hexes can be found here.
There are several names for procubi based on gender, however, the most common are incubus and succubus. These creatures are the result of sirens and demons having children, making them a mixture of the two races. Similar to sirens, they require closeness to gain energy and survive, allowing them to go a few extra days without food. During their youth, procubi feed solely off the energy they receive from closeness and love. When puberty hits, the ability to absorb this caliber of closeness energy becomes lesser in favour of sexual-based ones which are oftentimes stronger, but not necessary for survival. Around soulmates, procubi would feel supercharged, making their energy seemingly boundless. Alas, they cannot gain energy from other procubi unless the procubi is their soulmate. Their abilities reflect their half breed nature heavily. Procubi are capable of: fire manipulation, hexes, siren song, enhanced beauty (natural) and fire immunity (natural).
[break][break]
These creature’s demon genes display themselves in their weaknesses. Similar to the demonic portion of their heritage, procubi are weak against holy water. It burns them and long-term exposure could potentially kill a procubus if they are not careful. Blessings also make procubi feel sick, this existing until the holy magic leaves their system. Furthermore, if procubi are isolated, they risk death from being alone. The longer they spend isolated, the more energy they will lose and grow weaker.
[break][break]
Similar to their demonic heritage, procubi will display traits such as horns, tails and wings at times. On rare occasions, their body will display small patches of scales when exposed to water, however, they do not receive the same extent sirens receive. This species was a frequently requested one, thus we decided to deliver on those wishes. Procubi can cease the ageing process. More information about hexes can be found here.
[attr="class","adspecies"]
[attr="class","adspecie"]
[attr="class","adspeci"]
[attr="class","adspec"]raijus
[attr="class","adspe"]
[attr="class","adsp"]
Often considered the bringers of needed storms, raijus are appraised by heaven species under most circumstances. Storms are a requirement on earth and are believed to have been sent from heaven to assist in bringing forth rain-bearing thunderstorms. These animal shifters are considered similar to a storm, useful and powerful. These creatures are capable of shifting from human form into an animal form. Raijus are capable of: electricity manipulation, storm manipulation, animal shifting, enhanced speed, enhanced endurance (natural), enhanced senses (natural) and electricity immunity (natural).
[break][break]
There are things capable of weakening a raijus’ capabilities. Firstly, covering these creatures in mud limits the capabilities of their electricity manipulation. This makes it difficult for them to accomplish larger manipulation. Since the goal of electricity is to reach the ground, the mud limits them. Furthermore, anger can lead to a lack of control of their abilities, causing their electricity manipulation and storm manipulation to go wild without fixating on their intended target. Shifting into animal form takes a raiju 30 seconds and during that time they are vulnerable, however, they are often faster in animal form.
[break][break]
Sometimes in human form, raiju can be noticeable should they be revealing animalistic traits. Their animal form pelts can sometimes possess blue or yellow fur, hence blue or yellow coloured ears, tails or sometimes wings among other trails can reveal their species. Raiju are capable of ceasing the ageing process.
Often considered the bringers of needed storms, raijus are appraised by heaven species under most circumstances. Storms are a requirement on earth and are believed to have been sent from heaven to assist in bringing forth rain-bearing thunderstorms. These animal shifters are considered similar to a storm, useful and powerful. These creatures are capable of shifting from human form into an animal form. Raijus are capable of: electricity manipulation, storm manipulation, animal shifting, enhanced speed, enhanced endurance (natural), enhanced senses (natural) and electricity immunity (natural).
[break][break]
There are things capable of weakening a raijus’ capabilities. Firstly, covering these creatures in mud limits the capabilities of their electricity manipulation. This makes it difficult for them to accomplish larger manipulation. Since the goal of electricity is to reach the ground, the mud limits them. Furthermore, anger can lead to a lack of control of their abilities, causing their electricity manipulation and storm manipulation to go wild without fixating on their intended target. Shifting into animal form takes a raiju 30 seconds and during that time they are vulnerable, however, they are often faster in animal form.
[break][break]
Sometimes in human form, raiju can be noticeable should they be revealing animalistic traits. Their animal form pelts can sometimes possess blue or yellow fur, hence blue or yellow coloured ears, tails or sometimes wings among other trails can reveal their species. Raiju are capable of ceasing the ageing process.
[attr="class","adspecies"]
[attr="class","adspecie"]
[attr="class","adspeci"]
[attr="class","adspec"]tengus
[attr="class","adspe"]
[attr="class","adsp"]
From the glorious Heavens are the avian shifting guides often known for their quickness and bird-like attributes. Tengu are capable bird shifters believed to have potentially stemmed off from other shifting races into their species, however, this is unconfirmed. By the general populace, tengus are considered wise creatures due to their frequent use as scouts during the War of Traitors and their helpful abilities in these matters. These creatures are capable of: wing manifestation, air manipulation, bird shifting, enhanced speed, enhanced eyesight and enhanced balance.
[break][break]
Alas, these creatures are not without their flaws. Oftentimes, bright lights hurt a tengu’s eyes, especially if they are strobing lights. This can both harm their eyes and stun the poor creature for a few seconds. While these creatures are undoubtedly fast, they lack physical strength, making them easily overpowered. In addition, tengus can take a few hits, making it easier for them to flee.
[break][break]
Under most circumstances, tengus cannot be spotted unless they are partially shifted and reveal their bird-like qualities. Alas, these Heaven species can still be mistaken as other types of shifters at times. Tengus are capable of ceasing the ageing process.
From the glorious Heavens are the avian shifting guides often known for their quickness and bird-like attributes. Tengu are capable bird shifters believed to have potentially stemmed off from other shifting races into their species, however, this is unconfirmed. By the general populace, tengus are considered wise creatures due to their frequent use as scouts during the War of Traitors and their helpful abilities in these matters. These creatures are capable of: wing manifestation, air manipulation, bird shifting, enhanced speed, enhanced eyesight and enhanced balance.
[break][break]
Alas, these creatures are not without their flaws. Oftentimes, bright lights hurt a tengu’s eyes, especially if they are strobing lights. This can both harm their eyes and stun the poor creature for a few seconds. While these creatures are undoubtedly fast, they lack physical strength, making them easily overpowered. In addition, tengus can take a few hits, making it easier for them to flee.
[break][break]
Under most circumstances, tengus cannot be spotted unless they are partially shifted and reveal their bird-like qualities. Alas, these Heaven species can still be mistaken as other types of shifters at times. Tengus are capable of ceasing the ageing process.